Space Engineers
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Public Member Functions | |
void | QuerySurfaceParameters (Vector3D localOrigin, ref BoundingBoxD queryBounds, List< Vector3 > queries, List< MySurfaceParams > results) |
MyEnvironmentSector | GetSectorForPosition (Vector3D positionWorld) |
MyEnvironmentSector | GetSectorById (long packedSectorId) |
void | SetSectorPinned (MyEnvironmentSector sector, bool pinned) |
int | GetSeed () |
short | GetModelId (MyPhysicalModelDefinition def) |
MyPhysicalModelDefinition | GetModelForId (short id) |
void | GetDefinition (ushort index, out MyRuntimeEnvironmentItemInfo def) |
void | ProjectPointToSurface (ref Vector3D center) |
void | GetSurfaceNormalForPoint (ref Vector3D point, out Vector3D normal) |
Vector3D[] | GetBoundingShape (ref Vector3D worldPos, ref Vector3 basisX, ref Vector3 basisY) |
void | ScheduleWork (MyEnvironmentSector sector, bool parallel) |
Properties | |
MyWorldEnvironmentDefinition | EnvironmentDefinition [get] |
MyEntity | Entity [get] |
Definition at line 29 of file MyAbstractEnvironment.cs.
Vector3D [] Sandbox.Game.WorldEnvironment.IMyEnvironmentOwner.GetBoundingShape | ( | ref Vector3D | worldPos, |
ref Vector3 | basisX, | ||
ref Vector3 | basisY | ||
) |
Implemented in Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent.
void Sandbox.Game.WorldEnvironment.IMyEnvironmentOwner.GetDefinition | ( | ushort | index, |
out MyRuntimeEnvironmentItemInfo | def | ||
) |
Implemented in Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent.
MyPhysicalModelDefinition Sandbox.Game.WorldEnvironment.IMyEnvironmentOwner.GetModelForId | ( | short | id | ) |
Implemented in Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent.
short Sandbox.Game.WorldEnvironment.IMyEnvironmentOwner.GetModelId | ( | MyPhysicalModelDefinition | def | ) |
Implemented in Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent.
MyEnvironmentSector Sandbox.Game.WorldEnvironment.IMyEnvironmentOwner.GetSectorById | ( | long | packedSectorId | ) |
Implemented in Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent.
MyEnvironmentSector Sandbox.Game.WorldEnvironment.IMyEnvironmentOwner.GetSectorForPosition | ( | Vector3D | positionWorld | ) |
Implemented in Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent.
int Sandbox.Game.WorldEnvironment.IMyEnvironmentOwner.GetSeed | ( | ) |
Implemented in Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent.
void Sandbox.Game.WorldEnvironment.IMyEnvironmentOwner.GetSurfaceNormalForPoint | ( | ref Vector3D | point, |
out Vector3D | normal | ||
) |
Implemented in Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent.
void Sandbox.Game.WorldEnvironment.IMyEnvironmentOwner.ProjectPointToSurface | ( | ref Vector3D | center | ) |
Implemented in Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent.
void Sandbox.Game.WorldEnvironment.IMyEnvironmentOwner.QuerySurfaceParameters | ( | Vector3D | localOrigin, |
ref BoundingBoxD | queryBounds, | ||
List< Vector3 > | queries, | ||
List< MySurfaceParams > | results | ||
) |
Implemented in Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent.
void Sandbox.Game.WorldEnvironment.IMyEnvironmentOwner.ScheduleWork | ( | MyEnvironmentSector | sector, |
bool | parallel | ||
) |
Implemented in Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent.
void Sandbox.Game.WorldEnvironment.IMyEnvironmentOwner.SetSectorPinned | ( | MyEnvironmentSector | sector, |
bool | pinned | ||
) |
Implemented in Sandbox.Game.Entities.Planet.MyPlanetEnvironmentComponent.
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get |
Definition at line 55 of file MyAbstractEnvironment.cs.
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get |
Definition at line 52 of file MyAbstractEnvironment.cs.