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Sandbox.Game.WorldEnvironment.MyProceduralDataView Class Reference
Inheritance diagram for Sandbox.Game.WorldEnvironment.MyProceduralDataView:
Sandbox.Game.WorldEnvironment.MyEnvironmentDataView

Public Member Functions

 MyProceduralDataView (MyProceduralEnvironmentProvider provider, int lod, ref Vector2I start, ref Vector2I end)
 
override void Close ()
 
int GetSectorIndex (int x, int y)
 
- Public Member Functions inherited from Sandbox.Game.WorldEnvironment.MyEnvironmentDataView
void GetLogicalSector (int item, out int logicalItem, out MyLogicalEnvironmentSectorBase sector)
 

Additional Inherited Members

- Public Attributes inherited from Sandbox.Game.WorldEnvironment.MyEnvironmentDataView
Vector2I Start
 
int Lod
 
List< ItemInfoItems
 
MyEnvironmentSector Listener
 
List< int > SectorOffsets
 
List< int > IntraSectorOffsets
 
List< MyLogicalEnvironmentSectorBaseLogicalSectors
 

Detailed Description

Definition at line 352 of file MyProceduralEnvironmentProvider.cs.

Constructor & Destructor Documentation

Sandbox.Game.WorldEnvironment.MyProceduralDataView.MyProceduralDataView ( MyProceduralEnvironmentProvider  provider,
int  lod,
ref Vector2I  start,
ref Vector2I  end 
)
inline

Definition at line 356 of file MyProceduralEnvironmentProvider.cs.

Member Function Documentation

override void Sandbox.Game.WorldEnvironment.MyProceduralDataView.Close ( )
inlinevirtual
int Sandbox.Game.WorldEnvironment.MyProceduralDataView.GetSectorIndex ( int  x,
int  y 
)
inline

Definition at line 370 of file MyProceduralEnvironmentProvider.cs.


The documentation for this class was generated from the following file: