Space Engineers
Namespaces | Classes | Enumerations
Package Sandbox.Game.Entities.Character

Namespaces

package  Components
 

Classes

interface  IMyNetworkCommand
 
class  MyBoneCapsuleInfo
 
class  MyCharacter
 
class  MyCharacterBreath
 
class  MyCharacterComponent
 
class  MyCharacterDetectorComponent
 
class  MyCharacterHitInfo
 
class  MyCharacterRaycastDetectorComponent
 
class  MyCharacterShapecastDetectorComponent
 
class  MyChatHistory
 
class  MyDeltaNetCommand
 
class  MyFactionChatHistory
 
class  MyFactionChatItem
 
struct  MyFeetIKSettings
 
class  MyGlobalChatHistory
 
class  MyGlobalChatItem
 
class  MyInverseKinematics
 OBSOLETE CLASS, DO NOT USE IT, PREFER MyAnimationInverseKinematics from VRage.
 
class  MyMoveNetCommand
 
class  MyPlayerChatHistory
 
class  MyPlayerChatItem
 

Enumerations

enum  MyCharacterMovementFlags {
  MyCharacterMovementFlags.Jump = 1, MyCharacterMovementFlags.Sprint = 2, MyCharacterMovementFlags.FlyUp = 4, MyCharacterMovementFlags.FlyDown = 8,
  MyCharacterMovementFlags.Crouch = 16, MyCharacterMovementFlags.Walk = 32
}
 
enum  MyZoomModeEnum { MyZoomModeEnum.Classic, MyZoomModeEnum.IronSight }
 
enum  MyBootsState { MyBootsState.Init, MyBootsState.Disabled, MyBootsState.Proximity, MyBootsState.Enabled }
 

Enumeration Type Documentation

Enumerator
Init 
Disabled 
Proximity 
Enabled 

Definition at line 150 of file MyCharacter.cs.

Enumerator
Jump 
Sprint 
FlyUp 
FlyDown 
Crouch 
Walk 

Definition at line 125 of file MyCharacter.cs.

Enumerator
Classic 
IronSight 

Definition at line 135 of file MyCharacter.cs.