|
IMyUseObject | UseObject [get, set] |
|
IMyEntity | DetectedEntity [get, protected set] |
|
Vector3D | HitPosition [get, protected set] |
|
Vector3 | HitNormal [get, protected set] |
|
uint | ShapeKey [get, protected set] |
|
Vector3D | StartPosition [get, protected set] |
|
MyStringHash | HitMaterial [get, protected set] |
|
HkRigidBody | HitBody [get, protected set] |
|
object | HitTag [get, protected set] |
|
Properties inherited from Sandbox.Game.Entities.Character.MyCharacterComponent |
bool | NeedsUpdateAfterSimulation [get, set] |
| This set's flag for update. Set it after add to container! More...
|
|
bool | NeedsUpdateAfterSimulation10 [get, set] |
| This set's flag for update. Set it after add to container! More...
|
|
bool | NeedsUpdateBeforeSimulation100 [get, set] |
| This set's flag for update. Set it after add to container! More...
|
|
bool | NeedsUpdateBeforeSimulation [get, set] |
| This set's flag for update. Set it after add to container! More...
|
|
MyCharacter | Character [get] |
|
override string | ComponentTypeDebugString [get] |
|
MyEntityComponentContainer | Container [get] |
|
IMyEntity | Entity [get] |
|
abstract string | ComponentTypeDebugString [get] |
| Name of the base component type for debug purposes (e.g.: "Position") More...
|
|
MyComponentContainer | ContainerBase [get] |
| This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. More...
|
|
void Sandbox.Game.Entities.Character.MyCharacterDetectorComponent.DisableDetectors |
( |
| ) |
|
|
inlineprotected |
void Sandbox.Game.Entities.Character.MyCharacterDetectorComponent.DoDetection |
( |
| ) |
|
|
inline |
abstract void Sandbox.Game.Entities.Character.MyCharacterDetectorComponent.DoDetection |
( |
bool |
useHead | ) |
|
|
protectedpure virtual |
void Sandbox.Game.Entities.Character.MyCharacterDetectorComponent.EnableDetectorsInArea |
( |
Vector3D |
from | ) |
|
|
inlineprotected |
void Sandbox.Game.Entities.Character.MyCharacterDetectorComponent.GatherDetectorsInArea |
( |
Vector3D |
from | ) |
|
|
inlineprotected |
static void Sandbox.Game.Entities.Character.MyCharacterDetectorComponent.HandleInteractiveObject |
( |
IMyUseObject |
interactive | ) |
|
|
inlinestaticprotected |
override void Sandbox.Game.Entities.Character.MyCharacterDetectorComponent.OnAddedToContainer |
( |
| ) |
|
|
inlinevirtual |
override void Sandbox.Game.Entities.Character.MyCharacterDetectorComponent.OnCharacterDead |
( |
| ) |
|
|
inlinevirtual |
virtual void Sandbox.Game.Entities.Character.MyCharacterDetectorComponent.OnDetectedEntityMarkForClose |
( |
IMyEntity |
obj | ) |
|
|
inlineprotectedvirtual |
override void Sandbox.Game.Entities.Character.MyCharacterDetectorComponent.OnRemovedFromScene |
( |
| ) |
|
|
inlinevirtual |
override void Sandbox.Game.Entities.Character.MyCharacterDetectorComponent.UpdateAfterSimulation10 |
( |
| ) |
|
|
inlinevirtual |
void Sandbox.Game.Entities.Character.MyCharacterDetectorComponent.UseContinues |
( |
| ) |
|
|
inline |
MyCharacterHitInfo Sandbox.Game.Entities.Character.MyCharacterDetectorComponent.CharHitInfo |
|
protected |
List<MyEntity> Sandbox.Game.Entities.Character.MyCharacterDetectorComponent.m_detectableEntities = new List<MyEntity>() |
|
staticprotected |
MyHudNotification Sandbox.Game.Entities.Character.MyCharacterDetectorComponent.m_openInventoryNotification |
|
protected |
MyHudNotification Sandbox.Game.Entities.Character.MyCharacterDetectorComponent.m_showTerminalNotification |
|
protected |
MyHudNotification Sandbox.Game.Entities.Character.MyCharacterDetectorComponent.m_useObjectNotification |
|
protected |
bool Sandbox.Game.Entities.Character.MyCharacterDetectorComponent.m_usingContinuously = false |
|
protected |
IMyEntity Sandbox.Game.Entities.Character.MyCharacterDetectorComponent.DetectedEntity |
|
getprotected set |
HkRigidBody Sandbox.Game.Entities.Character.MyCharacterDetectorComponent.HitBody |
|
getprotected set |
MyStringHash Sandbox.Game.Entities.Character.MyCharacterDetectorComponent.HitMaterial |
|
getprotected set |
Vector3 Sandbox.Game.Entities.Character.MyCharacterDetectorComponent.HitNormal |
|
getprotected set |
Vector3D Sandbox.Game.Entities.Character.MyCharacterDetectorComponent.HitPosition |
|
getprotected set |
object Sandbox.Game.Entities.Character.MyCharacterDetectorComponent.HitTag |
|
getprotected set |
uint Sandbox.Game.Entities.Character.MyCharacterDetectorComponent.ShapeKey |
|
getprotected set |
Vector3D Sandbox.Game.Entities.Character.MyCharacterDetectorComponent.StartPosition |
|
getprotected set |
IMyUseObject Sandbox.Game.Entities.Character.MyCharacterDetectorComponent.UseObject |
|
getset |
The documentation for this class was generated from the following file: