Space Engineers
Public Member Functions | Properties | List of all members
Sandbox.Game.Entities.Character.MyCharacterComponent Class Reference
Inheritance diagram for Sandbox.Game.Entities.Character.MyCharacterComponent:
VRage.Game.Components.MyEntityComponentBase VRage.Game.Components.MyComponentBase Sandbox.Game.Entities.Character.Components.MyCharacterJetpackComponent Sandbox.Game.Entities.Character.Components.MyCharacterOxygenComponent Sandbox.Game.Entities.Character.Components.MyCharacterPickupComponent Sandbox.Game.Entities.Character.Components.MyCharacterRagdollComponent Sandbox.Game.Entities.Character.Components.MyCharacterWeaponPositionComponent Sandbox.Game.Entities.Character.Components.MyInventorySpawnComponent Sandbox.Game.Entities.Character.MyCharacterDetectorComponent Sandbox.Game.Entities.Character.MyCharacterRaycastDetectorComponent Sandbox.Game.Entities.Character.MyCharacterShapecastDetectorComponent

Public Member Functions

virtual void UpdateAfterSimulation10 ()
 
virtual void UpdateBeforeSimulation ()
 
virtual void UpdateAfterSimulation ()
 
virtual void UpdateBeforeSimulation100 ()
 
virtual void OnCharacterDead ()
 
- Public Member Functions inherited from VRage.Game.Components.MyEntityComponentBase
override void OnAddedToContainer ()
 Gets called after the container of this component changes More...
 
override void OnBeforeRemovedFromContainer ()
 Gets called before the removal of this component from a container More...
 
- Public Member Functions inherited from VRage.Game.Components.MyComponentBase
virtual void SetContainer (MyComponentContainer container)
 Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. More...
 
virtual T GetAs< T > ()
 
virtual void OnAddedToScene ()
 CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! More...
 
virtual void OnRemovedFromScene ()
 CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! More...
 
virtual MyObjectBuilder_ComponentBase Serialize (bool copy=false)
 
virtual void Deserialize (MyObjectBuilder_ComponentBase builder)
 
virtual void Init (MyComponentDefinitionBase definition)
 
virtual bool IsSerialized ()
 Tells the component container serializer whether this component should be saved More...
 

Properties

bool NeedsUpdateAfterSimulation [get, set]
 This set's flag for update. Set it after add to container! More...
 
bool NeedsUpdateAfterSimulation10 [get, set]
 This set's flag for update. Set it after add to container! More...
 
bool NeedsUpdateBeforeSimulation100 [get, set]
 This set's flag for update. Set it after add to container! More...
 
bool NeedsUpdateBeforeSimulation [get, set]
 This set's flag for update. Set it after add to container! More...
 
MyCharacter Character [get]
 
override string ComponentTypeDebugString [get]
 
- Properties inherited from VRage.Game.Components.MyEntityComponentBase
MyEntityComponentContainer Container [get]
 
IMyEntity Entity [get]
 
abstract string ComponentTypeDebugString [get]
 Name of the base component type for debug purposes (e.g.: "Position") More...
 
- Properties inherited from VRage.Game.Components.MyComponentBase
MyComponentContainer ContainerBase [get]
 This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. More...
 

Additional Inherited Members

- Events inherited from VRage.Game.Components.MyEntityComponentBase
static Action< MyEntityComponentBaseOnAfterAddedToContainer
 
Action< MyEntityComponentBaseBeforeRemovedFromContainer
 

Detailed Description

Definition at line 53 of file MyCharacterComponent.cs.

Member Function Documentation

virtual void Sandbox.Game.Entities.Character.MyCharacterComponent.OnCharacterDead ( )
inlinevirtual
virtual void Sandbox.Game.Entities.Character.MyCharacterComponent.UpdateAfterSimulation ( )
inlinevirtual
virtual void Sandbox.Game.Entities.Character.MyCharacterComponent.UpdateAfterSimulation10 ( )
inlinevirtual
virtual void Sandbox.Game.Entities.Character.MyCharacterComponent.UpdateBeforeSimulation ( )
inlinevirtual
virtual void Sandbox.Game.Entities.Character.MyCharacterComponent.UpdateBeforeSimulation100 ( )
inlinevirtual

Property Documentation

MyCharacter Sandbox.Game.Entities.Character.MyCharacterComponent.Character
get

Definition at line 100 of file MyCharacterComponent.cs.

override string Sandbox.Game.Entities.Character.MyCharacterComponent.ComponentTypeDebugString
get

Definition at line 124 of file MyCharacterComponent.cs.

bool Sandbox.Game.Entities.Character.MyCharacterComponent.NeedsUpdateAfterSimulation
getset

This set's flag for update. Set it after add to container!

Definition at line 62 of file MyCharacterComponent.cs.

bool Sandbox.Game.Entities.Character.MyCharacterComponent.NeedsUpdateAfterSimulation10
getset

This set's flag for update. Set it after add to container!

Definition at line 73 of file MyCharacterComponent.cs.

bool Sandbox.Game.Entities.Character.MyCharacterComponent.NeedsUpdateBeforeSimulation
getset

This set's flag for update. Set it after add to container!

Definition at line 95 of file MyCharacterComponent.cs.

bool Sandbox.Game.Entities.Character.MyCharacterComponent.NeedsUpdateBeforeSimulation100
getset

This set's flag for update. Set it after add to container!

Definition at line 84 of file MyCharacterComponent.cs.


The documentation for this class was generated from the following file: