Definition at line 395 of file MyChatHistory.cs.
Sandbox.Game.Entities.Character.MyFactionChatItem.MyFactionChatItem |
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Sandbox.Game.Entities.Character.MyFactionChatItem.MyFactionChatItem |
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string |
text, |
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long |
identityId, |
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long |
timestampMs, |
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Dictionary< long, bool > |
playersToSendTo |
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) |
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inline |
Sandbox.Game.Entities.Character.MyFactionChatItem.MyFactionChatItem |
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string |
text, |
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long |
identityId, |
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TimeSpan |
timestamp, |
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Dictionary< long, bool > |
playersToSendTo |
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) |
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inline |
long Sandbox.Game.Entities.Character.MyFactionChatItem.IdentityId |
Dictionary<long, bool> Sandbox.Game.Entities.Character.MyFactionChatItem.PlayersToSendTo |
Stores players that should receive this message Value means if the player already received the message Can be NULL!
Definition at line 404 of file MyChatHistory.cs.
string Sandbox.Game.Entities.Character.MyFactionChatItem.Text |
TimeSpan Sandbox.Game.Entities.Character.MyFactionChatItem.Timestamp |
The documentation for this class was generated from the following file: