Definition at line 9096 of file MyCharacter.cs.
Sandbox.Game.Entities.Character.MyCharacterHitInfo.MyCharacterHitInfo |
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inline |
void Sandbox.Game.Entities.Character.MyCharacterHitInfo.Reset |
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inline |
Matrix Sandbox.Game.Entities.Character.MyCharacterHitInfo.BindingTransformation |
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getset |
int Sandbox.Game.Entities.Character.MyCharacterHitInfo.BoneIndex |
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getset |
CapsuleD Sandbox.Game.Entities.Character.MyCharacterHitInfo.Capsule |
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getset |
int Sandbox.Game.Entities.Character.MyCharacterHitInfo.CapsuleIndex |
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getset |
bool Sandbox.Game.Entities.Character.MyCharacterHitInfo.HitHead |
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getset |
Vector3 Sandbox.Game.Entities.Character.MyCharacterHitInfo.HitNormalBindingPose |
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getset |
Vector3 Sandbox.Game.Entities.Character.MyCharacterHitInfo.HitPositionBindingPose |
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getset |
The documentation for this class was generated from the following file: