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Public Member Functions inherited from Sandbox.Game.Entities.Character.MyCharacterDetectorComponent |
override void | UpdateAfterSimulation10 () |
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void | DoDetection () |
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void | UseContinues () |
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override void | OnCharacterDead () |
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override void | OnAddedToContainer () |
| Gets called after the container of this component changes More...
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override void | OnRemovedFromScene () |
| CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! More...
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Public Member Functions inherited from Sandbox.Game.Entities.Character.MyCharacterComponent |
virtual void | UpdateBeforeSimulation () |
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virtual void | UpdateAfterSimulation () |
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virtual void | UpdateBeforeSimulation100 () |
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override void | OnAddedToContainer () |
| Gets called after the container of this component changes More...
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override void | OnBeforeRemovedFromContainer () |
| Gets called before the removal of this component from a container More...
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virtual void | SetContainer (MyComponentContainer container) |
| Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. More...
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virtual T | GetAs< T > () |
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virtual void | OnAddedToScene () |
| CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! More...
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virtual MyObjectBuilder_ComponentBase | Serialize (bool copy=false) |
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virtual void | Deserialize (MyObjectBuilder_ComponentBase builder) |
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virtual void | Init (MyComponentDefinitionBase definition) |
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virtual bool | IsSerialized () |
| Tells the component container serializer whether this component should be saved More...
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Static Protected Member Functions inherited from Sandbox.Game.Entities.Character.MyCharacterDetectorComponent |
static void | HandleInteractiveObject (IMyUseObject interactive) |
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Protected Attributes inherited from Sandbox.Game.Entities.Character.MyCharacterDetectorComponent |
MyHudNotification | m_useObjectNotification |
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MyHudNotification | m_showTerminalNotification |
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MyHudNotification | m_openInventoryNotification |
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bool | m_usingContinuously = false |
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MyCharacterHitInfo | CharHitInfo |
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Static Protected Attributes inherited from Sandbox.Game.Entities.Character.MyCharacterDetectorComponent |
static List< MyEntity > | m_detectableEntities = new List<MyEntity>() |
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Properties inherited from Sandbox.Game.Entities.Character.MyCharacterDetectorComponent |
IMyUseObject | UseObject [get, set] |
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IMyEntity | DetectedEntity [get, protected set] |
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Vector3D | HitPosition [get, protected set] |
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Vector3 | HitNormal [get, protected set] |
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uint | ShapeKey [get, protected set] |
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Vector3D | StartPosition [get, protected set] |
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MyStringHash | HitMaterial [get, protected set] |
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HkRigidBody | HitBody [get, protected set] |
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object | HitTag [get, protected set] |
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Properties inherited from Sandbox.Game.Entities.Character.MyCharacterComponent |
bool | NeedsUpdateAfterSimulation [get, set] |
| This set's flag for update. Set it after add to container! More...
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bool | NeedsUpdateAfterSimulation10 [get, set] |
| This set's flag for update. Set it after add to container! More...
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bool | NeedsUpdateBeforeSimulation100 [get, set] |
| This set's flag for update. Set it after add to container! More...
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bool | NeedsUpdateBeforeSimulation [get, set] |
| This set's flag for update. Set it after add to container! More...
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MyCharacter | Character [get] |
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override string | ComponentTypeDebugString [get] |
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MyEntityComponentContainer | Container [get] |
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IMyEntity | Entity [get] |
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abstract string | ComponentTypeDebugString [get] |
| Name of the base component type for debug purposes (e.g.: "Position") More...
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MyComponentContainer | ContainerBase [get] |
| This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. More...
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static Action< MyEntityComponentBase > | OnAfterAddedToContainer |
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Action< MyEntityComponentBase > | BeforeRemovedFromContainer |
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