Definition at line 16 of file MyCharacterBreath.cs.
Sandbox.Game.Entities.Character.MyCharacterBreath.MyCharacterBreath |
( |
MyCharacter |
character | ) |
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inline |
void Sandbox.Game.Entities.Character.MyCharacterBreath.Close |
( |
| ) |
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inline |
void Sandbox.Game.Entities.Character.MyCharacterBreath.ForceUpdate |
( |
| ) |
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inline |
void Sandbox.Game.Entities.Character.MyCharacterBreath.Update |
( |
bool |
force = false | ) |
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inline |
State Sandbox.Game.Entities.Character.MyCharacterBreath.CurrentState |
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set |
The documentation for this class was generated from the following file: