Space Engineers
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Public Member Functions | |
void | Attach (IMyMotorRotor rotor) |
Attaches a specified nearby rotor/wheel to the stator/suspension block More... | |
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void | RequestEnable (bool enable) |
void | RequestEnable (bool enable) |
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bool | HasLocalPlayerAccess () |
bool | HasPlayerAccess (long playerId) |
void | SetCustomName (string text) |
void | SetCustomName (StringBuilder text) |
void | GetActions (List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) |
void | SearchActionsOfName (string name, List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) |
Sandbox.ModAPI.Interfaces.ITerminalAction | GetActionWithName (string name) |
Sandbox.ModAPI.Interfaces.ITerminalProperty | GetProperty (string id) |
void | GetProperties (List< Sandbox.ModAPI.Interfaces.ITerminalProperty > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalProperty, bool > collect=null) |
bool | HasLocalPlayerAccess () |
bool | HasPlayerAccess (long playerId) |
void | RequestShowOnHUD (bool enable) |
void | SetCustomName (string text) |
void | SetCustomName (StringBuilder text) |
void | GetActions (List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) |
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string | GetOwnerFactionTag () |
Sandbox.Common.MyRelationsBetweenPlayerAndBlock | GetPlayerRelationToOwner () |
Sandbox.Common.MyRelationsBetweenPlayerAndBlock | GetUserRelationToOwner (long playerId) |
void | UpdateIsWorking () |
void | UpdateVisual () |
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void | RefreshCustomInfo () |
Raises AppendingCustomInfo so every subscriber can append custom info. More... | |
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void | CalcLocalMatrix (out VRageMath.Matrix localMatrix, out string currModel) |
string | CalculateCurrentModel (out VRageMath.Matrix orientation) |
Calculates model currently used by block depending on its build progress and other factors More... | |
bool | DebugDraw () |
Debug only method. Effects may wary through time. More... | |
MyObjectBuilder_CubeBlock | GetObjectBuilderCubeBlock (bool copy=false) |
Returns block object builder which can be serialized or added to grid More... | |
string | GetOwnerFactionTag () |
VRage.Game.MyRelationsBetweenPlayerAndBlock | GetPlayerRelationToOwner () |
VRage.Game.MyRelationsBetweenPlayerAndBlock | GetUserRelationToOwner (long playerId) |
void | Init () |
Reloads block model and interactive objects (doors, terminals, etc...) More... | |
void | Init (MyObjectBuilder_CubeBlock builder, IMyCubeGrid cubeGrid) |
Initializes block state from object builder More... | |
void | OnBuildSuccess (long builtBy) |
Method called when a block has been built (after adding to the grid). This is called right after placing the block and it doesn't matter whether it is fully built (creative mode) or is only construction site. Note that it is not called for blocks which do not create FatBlock at that moment. More... | |
void | OnDestroy () |
Called when block is destroyed before being removed from grid More... | |
void | OnModelChange () |
Called when the model referred by the block is changed More... | |
void | OnRegisteredToGridSystems () |
Called at the end of registration from grid systems (after block has been registered). More... | |
void | OnRemovedByCubeBuilder () |
Method called when user removes a cube block from grid. Useful when block has to remove some other attached block (like motors). More... | |
void | OnUnregisteredFromGridSystems () |
Called at the end of unregistration from grid systems (after block has been unregistered). More... | |
string | RaycastDetectors (VRageMath.Vector3 worldFrom, VRageMath.Vector3 worldTo) |
Gets the name of interactive object intersected by defined line More... | |
void | ReloadDetectors (bool refreshNetworks=true) |
Reloads detectors (interactive objects) in model More... | |
void | UpdateIsWorking () |
Force refresh working state. Call if you change block state that could affect its working status. More... | |
void | UpdateVisual () |
Updates block visuals (ie. block emissivity) More... | |
void | SetDamageEffect (bool start) |
Start or stop dammage effect on cube block More... | |
void | AddUpgradeValue (string upgrade, float defaultValue) |
Preferred way of registering a block for upgrades Adding directly to the dictionary can have unintended consequences when multiple mods are involved. More... | |
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VRageMath.Vector3D | GetPosition () |
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string | GetFriendlyName () |
void | Close () |
void | Delete () |
MyObjectBuilder_EntityBase | GetObjectBuilder (bool copy=false) |
void | BeforeSave () |
IMyEntity | GetTopMostParent (Type type=null) |
void | SetLocalMatrix (VRageMath.Matrix localMatrix, object source=null) |
void | GetChildren (List< IMyEntity > children, Func< IMyEntity, bool > collect=null) |
MyEntitySubpart | GetSubpart (string name) |
bool | TryGetSubpart (string name, out MyEntitySubpart subpart) |
VRageMath.Vector3 | GetDiffuseColor () |
bool | IsVisible () |
void | DebugDrawInvalidTriangles () |
void | EnableColorMaskForSubparts (bool enable) |
void | SetColorMaskForSubparts (VRageMath.Vector3 colorMaskHsv) |
void | SetEmissiveParts (string emissiveName, Color emissivePartColor, float emissivity) |
Sets the emissive value of a specific emissive material on entity. More... | |
void | SetEmissivePartsForSubparts (string emissiveName, Color emissivePartColor, float emissivity) |
Sets the emissive value of a specific emissive material on all entity subparts. More... | |
float | GetDistanceBetweenCameraAndBoundingSphere () |
float | GetDistanceBetweenCameraAndPosition () |
float | GetLargestDistanceBetweenCameraAndBoundingSphere () |
float | GetSmallestDistanceBetweenCameraAndBoundingSphere () |
void | OnRemovedFromScene (object source) |
void | OnAddedToScene (object source) |
MatrixD | GetViewMatrix () |
MatrixD | GetWorldMatrixNormalizedInv () |
void | SetWorldMatrix (VRageMath.MatrixD worldMatrix, object source=null) |
void | SetPosition (VRageMath.Vector3D pos) |
bool | GetIntersectionWithLine (ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags) |
Vector3 | GetIntersectionWithLineAndBoundingSphere (ref LineD line, float boundingSphereRadiusMultiplier) |
bool | GetIntersectionWithSphere (ref BoundingSphereD sphere) |
void | GetTrianglesIntersectingSphere (ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) |
bool | DoOverlapSphereTest (float sphereRadius, Vector3D spherePos) |
void | AddToGamePruningStructure () |
void | RemoveFromGamePruningStructure () |
void | UpdateGamePruningStructure () |
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void | Attach () |
Attempts to attach to a nearby rotor/wheel More... | |
void | Detach () |
Detaches the rotor/wheel from the stator/suspension More... | |
Properties | |
IMyCubeGrid | RotorGrid [get] |
Gets the grid attached to the rotor part More... | |
IMyCubeBlock | Rotor [get] |
Gets the attached rotor part entity More... | |
Vector3 | DummyPosition [get] |
Gets the dummy position, to aid in attachment More... | |
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bool | Enabled [get] |
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string | CustomName [get] |
string | CustomNameWithFaction [get] |
string | DetailedInfo [get] |
string | CustomInfo [get] |
string | CustomData [get, set] |
Gets or sets the Custom Data string. NOTE: Only use this for user input. For storing large mod configs, create your own MyModStorageComponent More... | |
bool | ShowOnHUD [get] |
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Sandbox.Common.ObjectBuilders.Definitions.SerializableDefinitionId | BlockDefinition [get] |
bool | CheckConnectionAllowed [get] |
IMyCubeGrid | CubeGrid [get] |
String | DefinitionDisplayNameText [get] |
float | DisassembleRatio [get] |
String | DisplayNameText [get] |
bool | IsBeingHacked [get] |
bool | IsFunctional [get] |
bool | IsWorking [get] |
VRageMath.Vector3I | Max [get] |
VRageMath.Vector3I | Min [get] |
int | NumberInGrid [get] |
VRageMath.MyBlockOrientation | Orientation [get] |
long | OwnerId [get] |
VRageMath.Vector3I | Position [get] |
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SerializableDefinitionId | BlockDefinition [get] |
bool | CheckConnectionAllowed [get, set] |
Whether the grid should call the ConnectionAllowed method for this block (ConnectionAllowed checks mount points and other per-block requirements) More... | |
IMyCubeGrid | CubeGrid [get] |
Grid in which the block is placed More... | |
String | DefinitionDisplayNameText [get] |
Definition name More... | |
float | DisassembleRatio [get] |
Is set in definition Ratio at which is the block disassembled (grinding) More... | |
String | DisplayNameText [get] |
Translated block name More... | |
bool | IsBeingHacked [get] |
bool | IsFunctional [get] |
True if integrity is above breaking threshold More... | |
bool | IsWorking [get] |
True if block is able to do its work depening on block type (is functional, powered, enabled, etc...) More... | |
VRageMath.Vector3I | Max [get] |
Maximum coordinates of grid cells occupied by this block More... | |
float | Mass [get] |
Block mass More... | |
VRageMath.Vector3I | Min [get] |
Minimum coordinates of grid cells occupied by this block More... | |
int | NumberInGrid [get, set] |
Order in which were the blocks of same type added to grid Used in default display name More... | |
VRageMath.MyBlockOrientation | Orientation [get] |
Returns block orientation in base 6 directions More... | |
long | OwnerId [get] |
Id of player owning block (not steam Id) More... | |
VRageMath.Vector3I | Position [get] |
Position in grid coordinates More... | |
Dictionary< string, float > | UpgradeValues [get] |
Get all values changed by upgrade modules Should only be used as read-only More... | |
IMySlimBlock | SlimBlock [get] |
Gets the SlimBlock associated with this block More... | |
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SerializableDefinitionId | BlockDefinition [get] |
bool | CheckConnectionAllowed [get] |
IMyCubeGrid | CubeGrid [get] |
String | DefinitionDisplayNameText [get] |
float | DisassembleRatio [get] |
String | DisplayNameText [get] |
bool | IsBeingHacked [get] |
bool | IsFunctional [get] |
bool | IsWorking [get] |
VRageMath.Vector3I | Max [get] |
float | Mass [get] |
Block mass More... | |
VRageMath.Vector3I | Min [get] |
int | NumberInGrid [get] |
VRageMath.MyBlockOrientation | Orientation [get] |
long | OwnerId [get] |
VRageMath.Vector3I | Position [get] |
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MyEntityComponentContainer | Components [get] |
long | EntityId [get] |
VRageMath.BoundingBoxD | WorldAABB [get] |
VRageMath.BoundingBoxD | WorldAABBHr [get] |
VRageMath.MatrixD | WorldMatrix [get] |
VRageMath.BoundingSphereD | WorldVolume [get] |
VRageMath.BoundingSphereD | WorldVolumeHr [get] |
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MyEntityComponentContainer | Components [get] |
MyPhysicsComponentBase | Physics [get, set] |
MyPositionComponentBase | PositionComp [get, set] |
MyRenderComponentBase | Render [get, set] |
MyEntityComponentBase | GameLogic [get, set] |
MyHierarchyComponentBase | Hierarchy [get, set] |
MySyncComponentBase | SyncObject [get] |
MyModStorageComponentBase | Storage [get, set] |
Custom storage for mods. Shared with all mods. More... | |
EntityFlags | Flags [get, set] |
long | EntityId [get, set] |
string | Name [get, set] |
bool | MarkedForClose [get] |
bool | Closed [get] |
bool | DebugAsyncLoading [get] |
bool | Save [get, set] |
MyPersistentEntityFlags2 | PersistentFlags [get, set] |
MyEntityUpdateEnum | NeedsUpdate [get, set] |
IMyEntity | Parent [get] |
Matrix | LocalMatrix [get, set] |
bool | NearFlag [get, set] |
bool | CastShadows [get, set] |
bool | FastCastShadowResolve [get, set] |
bool | NeedsResolveCastShadow [get, set] |
float | MaxGlassDistSq [get] |
bool | NeedsDraw [get, set] |
bool | NeedsDrawFromParent [get, set] |
bool | Transparent [get, set] |
bool | ShadowBoxLod [get, set] |
bool | SkipIfTooSmall [get, set] |
bool | Visible [get, set] |
bool | InScene [get, set] |
bool | InvalidateOnMove [get] |
new VRageMath.MatrixD | WorldMatrix [get, set] |
VRageMath.MatrixD | WorldMatrixInvScaled [get] |
VRageMath.MatrixD | WorldMatrixNormalizedInv [get] |
bool | IsVolumetric [get] |
BoundingBox | LocalAABB [get, set] |
BoundingBox | LocalAABBHr [get] |
BoundingSphere | LocalVolume [get, set] |
Vector3 | LocalVolumeOffset [get, set] |
Vector3 | LocationForHudMarker [get] |
bool | IsCCDForProjectiles [get] |
string | DisplayName [get, set] |
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bool | IsAttached [get] |
Gets if the piston top is attached to something More... | |
bool | PendingAttachment [get] |
Gets if the motor stator is looking for a rotor More... | |
Definition at line 10 of file IMyMotorBase.cs.
void Sandbox.ModAPI.IMyMotorBase.Attach | ( | IMyMotorRotor | rotor | ) |
Attaches a specified nearby rotor/wheel to the stator/suspension block
rotor | Entity to attach |
The rotor to attach must already be in position before calling this method.
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get |
Gets the dummy position, to aid in attachment
Gets the location where the top rotor piece will attach.
Definition at line 40 of file IMyMotorBase.cs.
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get |
Gets the attached rotor part entity
Definition at line 20 of file IMyMotorBase.cs.
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get |
Gets the grid attached to the rotor part
Definition at line 15 of file IMyMotorBase.cs.
Action<IMyMotorBase> Sandbox.ModAPI.IMyMotorBase.AttachedEntityChanged |
When the rotor head is attached or detached from the base
This event can be called in three states:
The looking and attached states will both return true for IsAttached.
To determine which state it is, use the PendingAttachment property: true means awaiting attachment, false means the rotor is attached.
Definition at line 34 of file IMyMotorBase.cs.