Space Engineers
Public Member Functions | Properties | List of all members
Sandbox.ModAPI.Ingame.IMyMotorBase Interface Reference
Inheritance diagram for Sandbox.ModAPI.Ingame.IMyMotorBase:
Sandbox.ModAPI.Ingame.IMyFunctionalBlock Sandbox.ModAPI.Ingame.IMyTerminalBlock Sandbox.ModAPI.Ingame.IMyTerminalBlock Sandbox.ModAPI.Ingame.IMyCubeBlock Sandbox.ModAPI.Ingame.IMyCubeBlock Sandbox.ModAPI.Ingame.IMyCubeBlock Sandbox.ModAPI.Ingame.IMyCubeBlock Sandbox.ModAPI.IMyMotorBase Sandbox.ModAPI.Ingame.IMyMotorStator Sandbox.ModAPI.Ingame.IMyMotorSuspension Sandbox.Game.Entities.Cube.MyMotorBase Sandbox.ModAPI.IMyMotorStator Sandbox.ModAPI.IMyMotorSuspension Sandbox.ModAPI.IMyMotorStator Sandbox.ModAPI.Ingame.IMyMotorAdvancedStator Sandbox.ModAPI.IMyMotorSuspension Sandbox.Game.Entities.Cube.MyMotorStator Sandbox.Game.Entities.Cube.MyMotorSuspension Sandbox.Game.Entities.Cube.MyMotorStator Sandbox.ModAPI.IMyMotorAdvancedStator Sandbox.Game.Entities.Cube.MyMotorSuspension Sandbox.Game.Entities.Cube.MyMotorStator Sandbox.ModAPI.IMyMotorAdvancedStator Sandbox.ModAPI.IMyMotorAdvancedStator Sandbox.Game.Entities.Cube.MyMotorSuspension

Public Member Functions

void Attach ()
 Attempts to attach to a nearby rotor/wheel More...
 
void Detach ()
 Detaches the rotor/wheel from the stator/suspension More...
 
- Public Member Functions inherited from Sandbox.ModAPI.Ingame.IMyFunctionalBlock
void RequestEnable (bool enable)
 
void RequestEnable (bool enable)
 
- Public Member Functions inherited from Sandbox.ModAPI.Ingame.IMyTerminalBlock
bool HasLocalPlayerAccess ()
 
bool HasPlayerAccess (long playerId)
 
void SetCustomName (string text)
 
void SetCustomName (StringBuilder text)
 
void GetActions (List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null)
 
void SearchActionsOfName (string name, List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null)
 
Sandbox.ModAPI.Interfaces.ITerminalAction GetActionWithName (string name)
 
Sandbox.ModAPI.Interfaces.ITerminalProperty GetProperty (string id)
 
void GetProperties (List< Sandbox.ModAPI.Interfaces.ITerminalProperty > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalProperty, bool > collect=null)
 
bool HasLocalPlayerAccess ()
 
bool HasPlayerAccess (long playerId)
 
void RequestShowOnHUD (bool enable)
 
void SetCustomName (string text)
 
void SetCustomName (StringBuilder text)
 
void GetActions (List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null)
 
- Public Member Functions inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock
string GetOwnerFactionTag ()
 
Sandbox.Common.MyRelationsBetweenPlayerAndBlock GetPlayerRelationToOwner ()
 
Sandbox.Common.MyRelationsBetweenPlayerAndBlock GetUserRelationToOwner (long playerId)
 
void UpdateIsWorking ()
 
void UpdateVisual ()
 

Properties

bool IsAttached [get]
 Gets if the piston top is attached to something More...
 
bool PendingAttachment [get]
 Gets if the motor stator is looking for a rotor More...
 
- Properties inherited from Sandbox.ModAPI.Ingame.IMyFunctionalBlock
bool Enabled [get]
 
- Properties inherited from Sandbox.ModAPI.Ingame.IMyTerminalBlock
string CustomName [get]
 
string CustomNameWithFaction [get]
 
string DetailedInfo [get]
 
string CustomInfo [get]
 
string CustomData [get, set]
 Gets or sets the Custom Data string. NOTE: Only use this for user input. For storing large mod configs, create your own MyModStorageComponent More...
 
bool ShowOnHUD [get]
 
- Properties inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox.Common.ObjectBuilders.Definitions.SerializableDefinitionId BlockDefinition [get]
 
bool CheckConnectionAllowed [get]
 
IMyCubeGrid CubeGrid [get]
 
String DefinitionDisplayNameText [get]
 
float DisassembleRatio [get]
 
String DisplayNameText [get]
 
bool IsBeingHacked [get]
 
bool IsFunctional [get]
 
bool IsWorking [get]
 
VRageMath.Vector3I Max [get]
 
VRageMath.Vector3I Min [get]
 
int NumberInGrid [get]
 
VRageMath.MyBlockOrientation Orientation [get]
 
long OwnerId [get]
 
VRageMath.Vector3I Position [get]
 

Additional Inherited Members

- Events inherited from Sandbox.ModAPI.Ingame.IMyFunctionalBlock
Action< IMyTerminalBlockEnabledChanged
 
- Events inherited from Sandbox.ModAPI.Ingame.IMyTerminalBlock
Action< IMyTerminalBlockCustomNameChanged
 
Action< IMyTerminalBlockOwnershipChanged
 
Action< IMyTerminalBlockPropertiesChanged
 
Action< IMyTerminalBlockShowOnHUDChanged
 
Action< IMyTerminalBlockVisibilityChanged
 
- Events inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock
Action< IMyCubeBlockIsWorkingChanged
 

Detailed Description

Definition at line 8 of file IMyMotorBase.cs.

Member Function Documentation

void Sandbox.ModAPI.Ingame.IMyMotorBase.Attach ( )

Attempts to attach to a nearby rotor/wheel

void Sandbox.ModAPI.Ingame.IMyMotorBase.Detach ( )

Detaches the rotor/wheel from the stator/suspension

Property Documentation

bool Sandbox.ModAPI.Ingame.IMyMotorBase.IsAttached
get

Gets if the piston top is attached to something

Definition at line 13 of file IMyMotorBase.cs.

bool Sandbox.ModAPI.Ingame.IMyMotorBase.PendingAttachment
get

Gets if the motor stator is looking for a rotor

Definition at line 18 of file IMyMotorBase.cs.


The documentation for this interface was generated from the following file: