Space Engineers
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Classes | |
struct | StartingItem |
struct | StartingPhysicalItem |
Public Member Functions | |
override MyObjectBuilder_DefinitionBase | GetObjectBuilder () |
Public Member Functions inherited from VRage.Game.MyDefinitionBase | |
void | Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext) |
virtual void | Postprocess () |
Override this in case you want to do some postprocessing of the definition before the game starts. More... | |
void | Save (string filepath) |
override string | ToString () |
Protected Member Functions | |
override void | Init (MyObjectBuilder_DefinitionBase builder) |
Properties | |
bool | HasPlanets [get] |
MyObjectBuilder_Toolbar | DefaultToolbar [get] |
Properties inherited from VRage.Game.MyDefinitionBase | |
virtual String | DisplayNameText [get] |
Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More... | |
virtual String | DescriptionText [get] |
Use this property when showing description in GUI, as it takes into account more complex description construction. More... | |
Definition at line 19 of file MyScenarioDefinition.cs.
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inlinevirtual |
Reimplemented from VRage.Game.MyDefinitionBase.
Definition at line 206 of file MyScenarioDefinition.cs.
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inlineprotectedvirtual |
Reimplemented from VRage.Game.MyDefinitionBase.
Definition at line 81 of file MyScenarioDefinition.cs.
bool Sandbox.Definitions.MyScenarioDefinition.AsteroidClustersEnabled |
Definition at line 28 of file MyScenarioDefinition.cs.
float Sandbox.Definitions.MyScenarioDefinition.AsteroidClustersOffset |
Definition at line 29 of file MyScenarioDefinition.cs.
bool Sandbox.Definitions.MyScenarioDefinition.CentralClusterEnabled |
Definition at line 30 of file MyScenarioDefinition.cs.
MyObjectBuilder_Toolbar Sandbox.Definitions.MyScenarioDefinition.CreativeDefaultToolbar |
Definition at line 44 of file MyScenarioDefinition.cs.
MyObjectBuilder_InventoryItem [] Sandbox.Definitions.MyScenarioDefinition.CreativeInventoryItems |
Definition at line 41 of file MyScenarioDefinition.cs.
StartingItem [] Sandbox.Definitions.MyScenarioDefinition.CreativeModeAmmoItems |
Definition at line 38 of file MyScenarioDefinition.cs.
StartingItem [] Sandbox.Definitions.MyScenarioDefinition.CreativeModeComponents |
Definition at line 34 of file MyScenarioDefinition.cs.
StartingPhysicalItem [] Sandbox.Definitions.MyScenarioDefinition.CreativeModePhysicalItems |
Definition at line 36 of file MyScenarioDefinition.cs.
MyStringId [] Sandbox.Definitions.MyScenarioDefinition.CreativeModeWeapons |
Definition at line 32 of file MyScenarioDefinition.cs.
MyEnvironmentHostilityEnum Sandbox.Definitions.MyScenarioDefinition.DefaultEnvironment |
Definition at line 31 of file MyScenarioDefinition.cs.
MyDefinitionId Sandbox.Definitions.MyScenarioDefinition.Environment |
Definition at line 23 of file MyScenarioDefinition.cs.
DateTime Sandbox.Definitions.MyScenarioDefinition.GameDate |
Definition at line 64 of file MyScenarioDefinition.cs.
MyDefinitionId Sandbox.Definitions.MyScenarioDefinition.GameDefinition |
Definition at line 21 of file MyScenarioDefinition.cs.
MyStringId Sandbox.Definitions.MyScenarioDefinition.MainCharacterModel |
Definition at line 46 of file MyScenarioDefinition.cs.
MyWorldGeneratorStartingStateBase [] Sandbox.Definitions.MyScenarioDefinition.PossiblePlayerStarts |
Definition at line 26 of file MyScenarioDefinition.cs.
Vector3 Sandbox.Definitions.MyScenarioDefinition.SunDirection |
Definition at line 66 of file MyScenarioDefinition.cs.
MyObjectBuilder_Toolbar Sandbox.Definitions.MyScenarioDefinition.SurvivalDefaultToolbar |
Definition at line 45 of file MyScenarioDefinition.cs.
MyObjectBuilder_InventoryItem [] Sandbox.Definitions.MyScenarioDefinition.SurvivalInventoryItems |
Definition at line 42 of file MyScenarioDefinition.cs.
StartingItem [] Sandbox.Definitions.MyScenarioDefinition.SurvivalModeAmmoItems |
Definition at line 39 of file MyScenarioDefinition.cs.
StartingItem [] Sandbox.Definitions.MyScenarioDefinition.SurvivalModeComponents |
Definition at line 35 of file MyScenarioDefinition.cs.
StartingPhysicalItem [] Sandbox.Definitions.MyScenarioDefinition.SurvivalModePhysicalItems |
Definition at line 37 of file MyScenarioDefinition.cs.
MyStringId [] Sandbox.Definitions.MyScenarioDefinition.SurvivalModeWeapons |
Definition at line 33 of file MyScenarioDefinition.cs.
BoundingBoxD Sandbox.Definitions.MyScenarioDefinition.WorldBoundaries |
Definition at line 25 of file MyScenarioDefinition.cs.
MyWorldGeneratorOperationBase [] Sandbox.Definitions.MyScenarioDefinition.WorldGeneratorOperations |
Definition at line 27 of file MyScenarioDefinition.cs.
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get |
Definition at line 77 of file MyScenarioDefinition.cs.
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get |
Definition at line 69 of file MyScenarioDefinition.cs.