Space Engineers
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This is the complete list of members for Sandbox.Game.World.MyWorldGenerator, including all inherited members.
AddAsteroidPrefab(string prefabName, MatrixD worldMatrix, string name) | Sandbox.Game.World.MyWorldGenerator | inlinestatic |
AddAsteroidPrefab(string prefabName, Vector3D position, string name) | Sandbox.Game.World.MyWorldGenerator | inlinestatic |
AddAsteroidPrefabCentered(string prefabName, Vector3D position, MatrixD rotation, string name) | Sandbox.Game.World.MyWorldGenerator | inlinestatic |
AddAsteroidPrefabCentered(string prefabName, Vector3D position, string name) | Sandbox.Game.World.MyWorldGenerator | inlinestatic |
AddEntity(MyObjectBuilder_EntityBase entityBuilder) | Sandbox.Game.World.MyWorldGenerator | inlinestatic |
AddPlanet(string storageName, string planetName, string definitionName, Vector3D positionMinCorner, int seed, float size, long entityId=0, bool addGPS=false, bool userCreated=false) | Sandbox.Game.World.MyWorldGenerator | inlinestatic |
AddPlanetPrefab(string planetName, string definitionName, Vector3D position, bool addGPS) | Sandbox.Game.World.MyWorldGenerator | inlinestatic |
AddVoxelMap(string storageName, MyStorageBase storage, Vector3D positionMinCorner, long entityId=0) | Sandbox.Game.World.MyWorldGenerator | inlinestatic |
AddVoxelMap(string storageName, MyStorageBase storage, MatrixD worldMatrix, long entityId=0, bool lazyPhysics=false) | Sandbox.Game.World.MyWorldGenerator | inlinestatic |
CallOnAfterGenerate(ref Args args) | Sandbox.Game.World.MyWorldGenerator | inlinestatic |
FillInventoryWithDefaults(MyObjectBuilder_Inventory inventory, MyScenarioDefinition scenario) | Sandbox.Game.World.MyWorldGenerator | inlinestatic |
GenerateWorld(Args args) | Sandbox.Game.World.MyWorldGenerator | inlinestatic |
GetPrefabTypeName(MyObjectBuilder_EntityBase entity) | Sandbox.Game.World.MyWorldGenerator | inlinestatic |
GetVoxelPrefabPath(string prefabName) | Sandbox.Game.World.MyWorldGenerator | inlinestatic |
InitInventoryWithDefaults(MyInventory inventory) | Sandbox.Game.World.MyWorldGenerator | inlinestatic |
LoadRandomizedVoxelMapPrefab(string prefabFilePath) | Sandbox.Game.World.MyWorldGenerator | inlinestatic |
OnAfterGenerate | Sandbox.Game.World.MyWorldGenerator | static |
SetProceduralSettings(int?asteroidAmount, MyObjectBuilder_SessionSettings sessionSettings) | Sandbox.Game.World.MyWorldGenerator | inlinestatic |