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static MyEntity | Spawn (MyPhysicalInventoryItem item, Vector3D position, Vector3D forward, Vector3D up, MyPhysicsComponentBase motionInheritedFrom=null) |
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static MyEntity | Spawn (MyPhysicalInventoryItem item, MatrixD worldMatrix, MyPhysicsComponentBase motionInheritedFrom=null) |
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static MyEntity | Spawn (MyPhysicalInventoryItem item, BoundingSphereD sphere, MyPhysicsComponentBase motionInheritedFrom=null, MyVoxelMaterialDefinition voxelMaterial=null) |
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static MyEntity | Spawn (MyPhysicalItemDefinition itemDefinition, Vector3D translation, Vector3D forward, Vector3D up, int amount=1, float scale=1) |
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static void | EnqueueInventoryItemSpawn (MyPhysicalInventoryItem inventoryItem, BoundingBoxD boundingBox, Vector3D inheritedVelocity) |
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static void | AddFloatingObjectAmount (MyFloatingObject obj, MyFixedPoint amount) |
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static void | RemoveFloatingObject (MyFloatingObject obj, bool sync) |
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static void | RemoveFloatingObject (MyFloatingObject obj) |
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static void | ReduceFloatingObjects () |
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static MyObjectBuilder_FloatingObject | ChangeObjectBuilder (MyComponentDefinition componentDef, MyObjectBuilder_EntityBase entityOb) |
| This is used mainly for compactibility issues, it takes the builder of an entity of old object representation and creates a floating object builder for it More...
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static void | RequestSpawnCreative (MyObjectBuilder_FloatingObject obj) |
| Players are allowed to spawn any object in creative More...
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Definition at line 36 of file MyFloatingObjects.cs.
This is used mainly for compactibility issues, it takes the builder of an entity of old object representation and creates a floating object builder for it
Definition at line 658 of file MyFloatingObjects.cs.
override void Sandbox.Game.Entities.MyFloatingObjects.LoadData |
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inlinevirtual |
static void Sandbox.Game.Entities.MyFloatingObjects.ReduceFloatingObjects |
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inlinestatic |
static void Sandbox.Game.Entities.MyFloatingObjects.RemoveFloatingObject |
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MyFloatingObject |
obj, |
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bool |
sync |
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) |
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inlinestatic |
static void Sandbox.Game.Entities.MyFloatingObjects.RemoveFloatingObject |
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MyFloatingObject |
obj | ) |
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inlinestatic |
override void Sandbox.Game.Entities.MyFloatingObjects.UnloadData |
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inlineprotectedvirtual |
override void Sandbox.Game.Entities.MyFloatingObjects.UpdateAfterSimulation |
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inlinevirtual |
int Sandbox.Game.Entities.MyFloatingObjects.FloatingItemCount |
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staticget |
int Sandbox.Game.Entities.MyFloatingObjects.FloatingOreCount |
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staticget |
The documentation for this class was generated from the following file: