Space Engineers
Sandbox.Game.Entities.MyFloatingObjects Member List

This is the complete list of members for Sandbox.Game.Entities.MyFloatingObjects, including all inherited members.

AddFloatingObjectAmount(MyFloatingObject obj, MyFixedPoint amount)Sandbox.Game.Entities.MyFloatingObjectsinlinestatic
AfterLoadData()VRage.Game.Components.MySessionComponentBaseinline
BeforeStart()VRage.Game.Components.MySessionComponentBaseinlinevirtual
ChangeObjectBuilder(MyComponentDefinition componentDef, MyObjectBuilder_EntityBase entityOb)Sandbox.Game.Entities.MyFloatingObjectsinlinestatic
ComponentTypeVRage.Game.Components.MySessionComponentBase
DebugNameVRage.Game.Components.MySessionComponentBase
DefinitionVRage.Game.Components.MySessionComponentBase
DependenciesVRage.Game.Components.MySessionComponentBase
Draw()VRage.Game.Components.MySessionComponentBaseinlinevirtual
EnqueueInventoryItemSpawn(MyPhysicalInventoryItem inventoryItem, BoundingBoxD boundingBox, Vector3D inheritedVelocity)Sandbox.Game.Entities.MyFloatingObjectsinlinestatic
FloatingItemCountSandbox.Game.Entities.MyFloatingObjectsstatic
FloatingOreCountSandbox.Game.Entities.MyFloatingObjectsstatic
GetObjectBuilder()VRage.Game.Components.MySessionComponentBaseinlinevirtual
HandleInput()VRage.Game.Components.MySessionComponentBaseinlinevirtual
Init(MyObjectBuilder_SessionComponent sessionComponent)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitFromDefinition(MySessionComponentDefinition definition)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitializedVRage.Game.Components.MySessionComponentBase
IsRequiredByGameVRage.Game.Components.MySessionComponentBase
LoadData()Sandbox.Game.Entities.MyFloatingObjectsinlinevirtual
LoadedVRage.Game.Components.MySessionComponentBase
MySessionComponentBase()VRage.Game.Components.MySessionComponentBaseinline
ObjectBuilderTypeVRage.Game.Components.MySessionComponentBase
PriorityVRage.Game.Components.MySessionComponentBase
ReduceFloatingObjects()Sandbox.Game.Entities.MyFloatingObjectsinlinestatic
RemoveFloatingObject(MyFloatingObject obj, bool sync)Sandbox.Game.Entities.MyFloatingObjectsinlinestatic
RemoveFloatingObject(MyFloatingObject obj)Sandbox.Game.Entities.MyFloatingObjectsinlinestatic
RequestSpawnCreative(MyObjectBuilder_FloatingObject obj)Sandbox.Game.Entities.MyFloatingObjectsinlinestatic
SaveData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
SessionVRage.Game.Components.MySessionComponentBase
SetUpdateOrder(MyUpdateOrder order)VRage.Game.Components.MySessionComponentBaseinline
Simulate()VRage.Game.Components.MySessionComponentBaseinlinevirtual
Spawn(MyPhysicalInventoryItem item, Vector3D position, Vector3D forward, Vector3D up, MyPhysicsComponentBase motionInheritedFrom=null)Sandbox.Game.Entities.MyFloatingObjectsinlinestatic
Spawn(MyPhysicalInventoryItem item, MatrixD worldMatrix, MyPhysicsComponentBase motionInheritedFrom=null)Sandbox.Game.Entities.MyFloatingObjectsinlinestatic
Spawn(MyPhysicalInventoryItem item, BoundingSphereD sphere, MyPhysicsComponentBase motionInheritedFrom=null, MyVoxelMaterialDefinition voxelMaterial=null)Sandbox.Game.Entities.MyFloatingObjectsinlinestatic
Spawn(MyPhysicalItemDefinition itemDefinition, Vector3D translation, Vector3D forward, Vector3D up, int amount=1, float scale=1)Sandbox.Game.Entities.MyFloatingObjectsinlinestatic
ToString()VRage.Game.Components.MySessionComponentBaseinline
UnloadData()Sandbox.Game.Entities.MyFloatingObjectsinlineprotectedvirtual
UnloadDataConditional()VRage.Game.Components.MySessionComponentBaseinline
UpdateAfterSimulation()Sandbox.Game.Entities.MyFloatingObjectsinlinevirtual
UpdateBeforeSimulation()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdatedBeforeInit()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateOrderVRage.Game.Components.MySessionComponentBase
UpdatingStopped()VRage.Game.Components.MySessionComponentBaseinlinevirtual