| AddFloatingObjectAmount(MyFloatingObject obj, MyFixedPoint amount) | Sandbox.Game.Entities.MyFloatingObjects | inlinestatic |
| AfterLoadData() | VRage.Game.Components.MySessionComponentBase | inline |
| BeforeStart() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
| ChangeObjectBuilder(MyComponentDefinition componentDef, MyObjectBuilder_EntityBase entityOb) | Sandbox.Game.Entities.MyFloatingObjects | inlinestatic |
| ComponentType | VRage.Game.Components.MySessionComponentBase | |
| DebugName | VRage.Game.Components.MySessionComponentBase | |
| Definition | VRage.Game.Components.MySessionComponentBase | |
| Dependencies | VRage.Game.Components.MySessionComponentBase | |
| Draw() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
| EnqueueInventoryItemSpawn(MyPhysicalInventoryItem inventoryItem, BoundingBoxD boundingBox, Vector3D inheritedVelocity) | Sandbox.Game.Entities.MyFloatingObjects | inlinestatic |
| FloatingItemCount | Sandbox.Game.Entities.MyFloatingObjects | static |
| FloatingOreCount | Sandbox.Game.Entities.MyFloatingObjects | static |
| GetObjectBuilder() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
| HandleInput() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
| Init(MyObjectBuilder_SessionComponent sessionComponent) | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
| InitFromDefinition(MySessionComponentDefinition definition) | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
| Initialized | VRage.Game.Components.MySessionComponentBase | |
| IsRequiredByGame | VRage.Game.Components.MySessionComponentBase | |
| LoadData() | Sandbox.Game.Entities.MyFloatingObjects | inlinevirtual |
| Loaded | VRage.Game.Components.MySessionComponentBase | |
| MySessionComponentBase() | VRage.Game.Components.MySessionComponentBase | inline |
| ObjectBuilderType | VRage.Game.Components.MySessionComponentBase | |
| Priority | VRage.Game.Components.MySessionComponentBase | |
| ReduceFloatingObjects() | Sandbox.Game.Entities.MyFloatingObjects | inlinestatic |
| RemoveFloatingObject(MyFloatingObject obj, bool sync) | Sandbox.Game.Entities.MyFloatingObjects | inlinestatic |
| RemoveFloatingObject(MyFloatingObject obj) | Sandbox.Game.Entities.MyFloatingObjects | inlinestatic |
| RequestSpawnCreative(MyObjectBuilder_FloatingObject obj) | Sandbox.Game.Entities.MyFloatingObjects | inlinestatic |
| SaveData() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
| Session | VRage.Game.Components.MySessionComponentBase | |
| SetUpdateOrder(MyUpdateOrder order) | VRage.Game.Components.MySessionComponentBase | inline |
| Simulate() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
| Spawn(MyPhysicalInventoryItem item, Vector3D position, Vector3D forward, Vector3D up, MyPhysicsComponentBase motionInheritedFrom=null) | Sandbox.Game.Entities.MyFloatingObjects | inlinestatic |
| Spawn(MyPhysicalInventoryItem item, MatrixD worldMatrix, MyPhysicsComponentBase motionInheritedFrom=null) | Sandbox.Game.Entities.MyFloatingObjects | inlinestatic |
| Spawn(MyPhysicalInventoryItem item, BoundingSphereD sphere, MyPhysicsComponentBase motionInheritedFrom=null, MyVoxelMaterialDefinition voxelMaterial=null) | Sandbox.Game.Entities.MyFloatingObjects | inlinestatic |
| Spawn(MyPhysicalItemDefinition itemDefinition, Vector3D translation, Vector3D forward, Vector3D up, int amount=1, float scale=1) | Sandbox.Game.Entities.MyFloatingObjects | inlinestatic |
| ToString() | VRage.Game.Components.MySessionComponentBase | inline |
| UnloadData() | Sandbox.Game.Entities.MyFloatingObjects | inlineprotectedvirtual |
| UnloadDataConditional() | VRage.Game.Components.MySessionComponentBase | inline |
| UpdateAfterSimulation() | Sandbox.Game.Entities.MyFloatingObjects | inlinevirtual |
| UpdateBeforeSimulation() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
| UpdatedBeforeInit() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |
| UpdateOrder | VRage.Game.Components.MySessionComponentBase | |
| UpdatingStopped() | VRage.Game.Components.MySessionComponentBase | inlinevirtual |