Space Engineers
Public Attributes | Protected Member Functions | Properties | List of all members
Sandbox.Definitions.MyPhysicalItemDefinition Class Reference
Inheritance diagram for Sandbox.Definitions.MyPhysicalItemDefinition:
VRage.Game.MyDefinitionBase Sandbox.Definitions.MyAmmoMagazineDefinition Sandbox.Definitions.MyComponentDefinition Sandbox.Definitions.MyOxygenContainerDefinition Sandbox.Definitions.MyToolItemDefinition Sandbox.Definitions.MyUsableItemDefinition Sandbox.Definitions.MyWeaponItemDefinition Sandbox.Definitions.MyConsumableItemDefinition Sandbox.Definitions.MySchematicItemDefinition

Public Attributes

Vector3 Size
 
float Mass
 
string Model
 
string[] Models
 
MyStringId IconSymbol
 
float Volume
 
float ModelVolume
 
MyStringHash PhysicalMaterial
 
MyStringHash VoxelMaterial
 
bool CanSpawnFromScreen
 
bool RotateOnSpawnX = false
 
bool RotateOnSpawnY = false
 
bool RotateOnSpawnZ = false
 
int Health
 
MyDefinitionId DestroyedPieceId = null
 
int DestroyedPieces = 0
 
StringBuilder ExtraInventoryTooltipLine
 
MyFixedPoint MaxStackAmount
 
- Public Attributes inherited from VRage.Game.MyDefinitionBase
MyDefinitionId Id
 
MyStringId DisplayNameEnum
 Enum used for localization of display name. Null for player created definitions. More...
 
MyStringId DescriptionEnum
 Enum used for localization of description. Null for player created definitions. More...
 
String DisplayNameString
 String name used for user created definitions which do not have localization support. More...
 
String DescriptionString
 String used for user created description which do not have localization support. More...
 
string[] Icons
 Icons for the definition, they are used from top to bottom. More...
 
bool Enabled = true
 Definition can be disabled by mod, then it will be removed from definition manager More...
 
bool Public = true
 Indicates if definition should be offered in Cube builder More...
 
bool AvailableInSurvival
 
MyModContext Context
 

Protected Member Functions

override void Init (MyObjectBuilder_DefinitionBase builder)
 

Properties

bool HasIntegralAmounts [get]
 
bool HasModelVariants [get]
 
- Properties inherited from VRage.Game.MyDefinitionBase
virtual String DisplayNameText [get]
 Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More...
 
virtual String DescriptionText [get]
 Use this property when showing description in GUI, as it takes into account more complex description construction. More...
 

Additional Inherited Members

- Public Member Functions inherited from VRage.Game.MyDefinitionBase
void Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext)
 
virtual void Postprocess ()
 Override this in case you want to do some postprocessing of the definition before the game starts. More...
 
void Save (string filepath)
 
virtual MyObjectBuilder_DefinitionBase GetObjectBuilder ()
 
override string ToString ()
 

Detailed Description

Definition at line 17 of file MyPhysicalItemDefinition.cs.

Member Function Documentation

override void Sandbox.Definitions.MyPhysicalItemDefinition.Init ( MyObjectBuilder_DefinitionBase  builder)
inlineprotectedvirtual

Member Data Documentation

bool Sandbox.Definitions.MyPhysicalItemDefinition.CanSpawnFromScreen

Definition at line 28 of file MyPhysicalItemDefinition.cs.

MyDefinitionId Sandbox.Definitions.MyPhysicalItemDefinition.DestroyedPieceId = null

Definition at line 33 of file MyPhysicalItemDefinition.cs.

int Sandbox.Definitions.MyPhysicalItemDefinition.DestroyedPieces = 0

Definition at line 34 of file MyPhysicalItemDefinition.cs.

StringBuilder Sandbox.Definitions.MyPhysicalItemDefinition.ExtraInventoryTooltipLine

Definition at line 35 of file MyPhysicalItemDefinition.cs.

int Sandbox.Definitions.MyPhysicalItemDefinition.Health

Definition at line 32 of file MyPhysicalItemDefinition.cs.

MyStringId Sandbox.Definitions.MyPhysicalItemDefinition.IconSymbol

Definition at line 23 of file MyPhysicalItemDefinition.cs.

float Sandbox.Definitions.MyPhysicalItemDefinition.Mass

Definition at line 20 of file MyPhysicalItemDefinition.cs.

MyFixedPoint Sandbox.Definitions.MyPhysicalItemDefinition.MaxStackAmount

Definition at line 36 of file MyPhysicalItemDefinition.cs.

string Sandbox.Definitions.MyPhysicalItemDefinition.Model

Definition at line 21 of file MyPhysicalItemDefinition.cs.

string [] Sandbox.Definitions.MyPhysicalItemDefinition.Models

Definition at line 22 of file MyPhysicalItemDefinition.cs.

float Sandbox.Definitions.MyPhysicalItemDefinition.ModelVolume

Definition at line 25 of file MyPhysicalItemDefinition.cs.

MyStringHash Sandbox.Definitions.MyPhysicalItemDefinition.PhysicalMaterial

Definition at line 26 of file MyPhysicalItemDefinition.cs.

bool Sandbox.Definitions.MyPhysicalItemDefinition.RotateOnSpawnX = false

Definition at line 29 of file MyPhysicalItemDefinition.cs.

bool Sandbox.Definitions.MyPhysicalItemDefinition.RotateOnSpawnY = false

Definition at line 30 of file MyPhysicalItemDefinition.cs.

bool Sandbox.Definitions.MyPhysicalItemDefinition.RotateOnSpawnZ = false

Definition at line 31 of file MyPhysicalItemDefinition.cs.

Vector3 Sandbox.Definitions.MyPhysicalItemDefinition.Size

Definition at line 19 of file MyPhysicalItemDefinition.cs.

float Sandbox.Definitions.MyPhysicalItemDefinition.Volume

Definition at line 24 of file MyPhysicalItemDefinition.cs.

MyStringHash Sandbox.Definitions.MyPhysicalItemDefinition.VoxelMaterial

Definition at line 27 of file MyPhysicalItemDefinition.cs.

Property Documentation

bool Sandbox.Definitions.MyPhysicalItemDefinition.HasIntegralAmounts
get

Definition at line 39 of file MyPhysicalItemDefinition.cs.

bool Sandbox.Definitions.MyPhysicalItemDefinition.HasModelVariants
get

Definition at line 48 of file MyPhysicalItemDefinition.cs.


The documentation for this class was generated from the following file: