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Space Engineers
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Public Attributes | |
| Vector3 | Size |
| float | Mass |
| string | Model |
| string[] | Models |
| MyStringId | IconSymbol |
| float | Volume |
| float | ModelVolume |
| MyStringHash | PhysicalMaterial |
| MyStringHash | VoxelMaterial |
| bool | CanSpawnFromScreen |
| bool | RotateOnSpawnX = false |
| bool | RotateOnSpawnY = false |
| bool | RotateOnSpawnZ = false |
| int | Health |
| MyDefinitionId | DestroyedPieceId = null |
| int | DestroyedPieces = 0 |
| StringBuilder | ExtraInventoryTooltipLine |
| MyFixedPoint | MaxStackAmount |
Public Attributes inherited from VRage.Game.MyDefinitionBase | |
| MyDefinitionId | Id |
| MyStringId | DisplayNameEnum |
| Enum used for localization of display name. Null for player created definitions. More... | |
| MyStringId | DescriptionEnum |
| Enum used for localization of description. Null for player created definitions. More... | |
| String | DisplayNameString |
| String name used for user created definitions which do not have localization support. More... | |
| String | DescriptionString |
| String used for user created description which do not have localization support. More... | |
| string[] | Icons |
| Icons for the definition, they are used from top to bottom. More... | |
| bool | Enabled = true |
| Definition can be disabled by mod, then it will be removed from definition manager More... | |
| bool | Public = true |
| Indicates if definition should be offered in Cube builder More... | |
| bool | AvailableInSurvival |
| MyModContext | Context |
Protected Member Functions | |
| override void | Init (MyObjectBuilder_DefinitionBase builder) |
Properties | |
| bool | HasIntegralAmounts [get] |
| bool | HasModelVariants [get] |
Properties inherited from VRage.Game.MyDefinitionBase | |
| virtual String | DisplayNameText [get] |
| Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More... | |
| virtual String | DescriptionText [get] |
| Use this property when showing description in GUI, as it takes into account more complex description construction. More... | |
Additional Inherited Members | |
Public Member Functions inherited from VRage.Game.MyDefinitionBase | |
| void | Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext) |
| virtual void | Postprocess () |
| Override this in case you want to do some postprocessing of the definition before the game starts. More... | |
| void | Save (string filepath) |
| virtual MyObjectBuilder_DefinitionBase | GetObjectBuilder () |
| override string | ToString () |
Definition at line 17 of file MyPhysicalItemDefinition.cs.
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inlineprotectedvirtual |
Reimplemented from VRage.Game.MyDefinitionBase.
Reimplemented in Sandbox.Definitions.MyToolItemDefinition, Sandbox.Definitions.MyWeaponItemDefinition, Sandbox.Definitions.MySchematicItemDefinition, and Sandbox.Definitions.MyUsableItemDefinition.
Definition at line 55 of file MyPhysicalItemDefinition.cs.
| bool Sandbox.Definitions.MyPhysicalItemDefinition.CanSpawnFromScreen |
Definition at line 28 of file MyPhysicalItemDefinition.cs.
| MyDefinitionId Sandbox.Definitions.MyPhysicalItemDefinition.DestroyedPieceId = null |
Definition at line 33 of file MyPhysicalItemDefinition.cs.
| int Sandbox.Definitions.MyPhysicalItemDefinition.DestroyedPieces = 0 |
Definition at line 34 of file MyPhysicalItemDefinition.cs.
| StringBuilder Sandbox.Definitions.MyPhysicalItemDefinition.ExtraInventoryTooltipLine |
Definition at line 35 of file MyPhysicalItemDefinition.cs.
| int Sandbox.Definitions.MyPhysicalItemDefinition.Health |
Definition at line 32 of file MyPhysicalItemDefinition.cs.
| MyStringId Sandbox.Definitions.MyPhysicalItemDefinition.IconSymbol |
Definition at line 23 of file MyPhysicalItemDefinition.cs.
| float Sandbox.Definitions.MyPhysicalItemDefinition.Mass |
Definition at line 20 of file MyPhysicalItemDefinition.cs.
| MyFixedPoint Sandbox.Definitions.MyPhysicalItemDefinition.MaxStackAmount |
Definition at line 36 of file MyPhysicalItemDefinition.cs.
| string Sandbox.Definitions.MyPhysicalItemDefinition.Model |
Definition at line 21 of file MyPhysicalItemDefinition.cs.
| string [] Sandbox.Definitions.MyPhysicalItemDefinition.Models |
Definition at line 22 of file MyPhysicalItemDefinition.cs.
| float Sandbox.Definitions.MyPhysicalItemDefinition.ModelVolume |
Definition at line 25 of file MyPhysicalItemDefinition.cs.
| MyStringHash Sandbox.Definitions.MyPhysicalItemDefinition.PhysicalMaterial |
Definition at line 26 of file MyPhysicalItemDefinition.cs.
| bool Sandbox.Definitions.MyPhysicalItemDefinition.RotateOnSpawnX = false |
Definition at line 29 of file MyPhysicalItemDefinition.cs.
| bool Sandbox.Definitions.MyPhysicalItemDefinition.RotateOnSpawnY = false |
Definition at line 30 of file MyPhysicalItemDefinition.cs.
| bool Sandbox.Definitions.MyPhysicalItemDefinition.RotateOnSpawnZ = false |
Definition at line 31 of file MyPhysicalItemDefinition.cs.
| Vector3 Sandbox.Definitions.MyPhysicalItemDefinition.Size |
Definition at line 19 of file MyPhysicalItemDefinition.cs.
| float Sandbox.Definitions.MyPhysicalItemDefinition.Volume |
Definition at line 24 of file MyPhysicalItemDefinition.cs.
| MyStringHash Sandbox.Definitions.MyPhysicalItemDefinition.VoxelMaterial |
Definition at line 27 of file MyPhysicalItemDefinition.cs.
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get |
Definition at line 39 of file MyPhysicalItemDefinition.cs.
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get |
Definition at line 48 of file MyPhysicalItemDefinition.cs.
1.8.8