Space Engineers
Public Member Functions | Public Attributes | Properties | List of all members
VRage.Game.Entity.MyPhysicalInventoryItem Struct Reference
Inheritance diagram for VRage.Game.Entity.MyPhysicalInventoryItem:
VRage.Game.ModAPI.IMyInventoryItem VRage.Game.ModAPI.Ingame.IMyInventoryItem

Public Member Functions

 MyPhysicalInventoryItem (MyFixedPoint amount, MyObjectBuilder_PhysicalObject content, float scale=1)
 
 MyPhysicalInventoryItem (MyObjectBuilder_InventoryItem item)
 
MyObjectBuilder_InventoryItem GetObjectBuilder ()
 
override string ToString ()
 

Public Attributes

MyFixedPoint Amount
 
float Scale
 
MyObjectBuilder_PhysicalObject Content
 
uint ItemId
 

Properties

VRage.MyFixedPoint ModAPI.Ingame.IMyInventoryItem. Amount [get, set]
 
float ModAPI.Ingame.IMyInventoryItem. Scale [get, set]
 
VRage.ObjectBuilders.MyObjectBuilder_Base ModAPI.Ingame.IMyInventoryItem. Content [get, set]
 
uint ModAPI.Ingame.IMyInventoryItem. ItemId [get, set]
 
- Properties inherited from VRage.Game.ModAPI.Ingame.IMyInventoryItem
VRage.MyFixedPoint Amount [get, set]
 
float Scale [get, set]
 
MyObjectBuilder_Base Content [get, set]
 
uint ItemId [get, set]
 

Detailed Description

Definition at line 6 of file MyPhysicalInventoryItem.cs.

Constructor & Destructor Documentation

VRage.Game.Entity.MyPhysicalInventoryItem.MyPhysicalInventoryItem ( MyFixedPoint  amount,
MyObjectBuilder_PhysicalObject  content,
float  scale = 1 
)
inline

Definition at line 16 of file MyPhysicalInventoryItem.cs.

VRage.Game.Entity.MyPhysicalInventoryItem.MyPhysicalInventoryItem ( MyObjectBuilder_InventoryItem  item)
inline

Definition at line 25 of file MyPhysicalInventoryItem.cs.

Member Function Documentation

MyObjectBuilder_InventoryItem VRage.Game.Entity.MyPhysicalInventoryItem.GetObjectBuilder ( )
inline

Definition at line 34 of file MyPhysicalInventoryItem.cs.

override string VRage.Game.Entity.MyPhysicalInventoryItem.ToString ( )
inline

Definition at line 46 of file MyPhysicalInventoryItem.cs.

Member Data Documentation

MyFixedPoint VRage.Game.Entity.MyPhysicalInventoryItem.Amount

Definition at line 8 of file MyPhysicalInventoryItem.cs.

MyObjectBuilder_PhysicalObject VRage.Game.Entity.MyPhysicalInventoryItem.Content

Definition at line 12 of file MyPhysicalInventoryItem.cs.

uint VRage.Game.Entity.MyPhysicalInventoryItem.ItemId

Definition at line 14 of file MyPhysicalInventoryItem.cs.

float VRage.Game.Entity.MyPhysicalInventoryItem.Scale

Definition at line 9 of file MyPhysicalInventoryItem.cs.

Property Documentation

VRage.MyFixedPoint ModAPI.Ingame.IMyInventoryItem. VRage.Game.Entity.MyPhysicalInventoryItem.Amount
getset

Definition at line 10 of file MyInventoryItem_ModAPI.cs.

VRage.ObjectBuilders.MyObjectBuilder_Base ModAPI.Ingame.IMyInventoryItem. VRage.Game.Entity.MyPhysicalInventoryItem.Content
getset

Definition at line 34 of file MyInventoryItem_ModAPI.cs.

uint ModAPI.Ingame.IMyInventoryItem. VRage.Game.Entity.MyPhysicalInventoryItem.ItemId
getset

Definition at line 47 of file MyInventoryItem_ModAPI.cs.

float ModAPI.Ingame.IMyInventoryItem. VRage.Game.Entity.MyPhysicalInventoryItem.Scale
getset

Definition at line 22 of file MyInventoryItem_ModAPI.cs.


The documentation for this struct was generated from the following files: