Space Engineers
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Additional Inherited Members | |
Public Member Functions inherited from Sandbox.ModAPI.Ingame.IMyFunctionalBlock | |
void | RequestEnable (bool enable) |
void | RequestEnable (bool enable) |
Public Member Functions inherited from Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
bool | HasLocalPlayerAccess () |
bool | HasPlayerAccess (long playerId) |
void | SetCustomName (string text) |
void | SetCustomName (StringBuilder text) |
void | GetActions (List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) |
void | SearchActionsOfName (string name, List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) |
Sandbox.ModAPI.Interfaces.ITerminalAction | GetActionWithName (string name) |
Sandbox.ModAPI.Interfaces.ITerminalProperty | GetProperty (string id) |
void | GetProperties (List< Sandbox.ModAPI.Interfaces.ITerminalProperty > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalProperty, bool > collect=null) |
bool | HasLocalPlayerAccess () |
bool | HasPlayerAccess (long playerId) |
void | RequestShowOnHUD (bool enable) |
void | SetCustomName (string text) |
void | SetCustomName (StringBuilder text) |
void | GetActions (List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) |
Public Member Functions inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock | |
string | GetOwnerFactionTag () |
Sandbox.Common.MyRelationsBetweenPlayerAndBlock | GetPlayerRelationToOwner () |
Sandbox.Common.MyRelationsBetweenPlayerAndBlock | GetUserRelationToOwner (long playerId) |
void | UpdateIsWorking () |
void | UpdateVisual () |
Public Member Functions inherited from Sandbox.ModAPI.IMyTerminalBlock | |
void | RefreshCustomInfo () |
Raises AppendingCustomInfo so every subscriber can append custom info. More... | |
Public Member Functions inherited from VRage.Game.ModAPI.IMyCubeBlock | |
void | CalcLocalMatrix (out VRageMath.Matrix localMatrix, out string currModel) |
string | CalculateCurrentModel (out VRageMath.Matrix orientation) |
Calculates model currently used by block depending on its build progress and other factors More... | |
bool | DebugDraw () |
Debug only method. Effects may wary through time. More... | |
MyObjectBuilder_CubeBlock | GetObjectBuilderCubeBlock (bool copy=false) |
Returns block object builder which can be serialized or added to grid More... | |
string | GetOwnerFactionTag () |
VRage.Game.MyRelationsBetweenPlayerAndBlock | GetPlayerRelationToOwner () |
VRage.Game.MyRelationsBetweenPlayerAndBlock | GetUserRelationToOwner (long playerId) |
void | Init () |
Reloads block model and interactive objects (doors, terminals, etc...) More... | |
void | Init (MyObjectBuilder_CubeBlock builder, IMyCubeGrid cubeGrid) |
Initializes block state from object builder More... | |
void | OnBuildSuccess (long builtBy) |
Method called when a block has been built (after adding to the grid). This is called right after placing the block and it doesn't matter whether it is fully built (creative mode) or is only construction site. Note that it is not called for blocks which do not create FatBlock at that moment. More... | |
void | OnDestroy () |
Called when block is destroyed before being removed from grid More... | |
void | OnModelChange () |
Called when the model referred by the block is changed More... | |
void | OnRegisteredToGridSystems () |
Called at the end of registration from grid systems (after block has been registered). More... | |
void | OnRemovedByCubeBuilder () |
Method called when user removes a cube block from grid. Useful when block has to remove some other attached block (like motors). More... | |
void | OnUnregisteredFromGridSystems () |
Called at the end of unregistration from grid systems (after block has been unregistered). More... | |
string | RaycastDetectors (VRageMath.Vector3 worldFrom, VRageMath.Vector3 worldTo) |
Gets the name of interactive object intersected by defined line More... | |
void | ReloadDetectors (bool refreshNetworks=true) |
Reloads detectors (interactive objects) in model More... | |
void | UpdateIsWorking () |
Force refresh working state. Call if you change block state that could affect its working status. More... | |
void | UpdateVisual () |
Updates block visuals (ie. block emissivity) More... | |
void | SetDamageEffect (bool start) |
Start or stop dammage effect on cube block More... | |
void | AddUpgradeValue (string upgrade, float defaultValue) |
Preferred way of registering a block for upgrades Adding directly to the dictionary can have unintended consequences when multiple mods are involved. More... | |
Public Member Functions inherited from VRage.Game.ModAPI.Ingame.IMyEntity | |
VRageMath.Vector3D | GetPosition () |
Public Member Functions inherited from VRage.ModAPI.IMyEntity | |
string | GetFriendlyName () |
void | Close () |
void | Delete () |
MyObjectBuilder_EntityBase | GetObjectBuilder (bool copy=false) |
void | BeforeSave () |
IMyEntity | GetTopMostParent (Type type=null) |
void | SetLocalMatrix (VRageMath.Matrix localMatrix, object source=null) |
void | GetChildren (List< IMyEntity > children, Func< IMyEntity, bool > collect=null) |
MyEntitySubpart | GetSubpart (string name) |
bool | TryGetSubpart (string name, out MyEntitySubpart subpart) |
VRageMath.Vector3 | GetDiffuseColor () |
bool | IsVisible () |
void | DebugDrawInvalidTriangles () |
void | EnableColorMaskForSubparts (bool enable) |
void | SetColorMaskForSubparts (VRageMath.Vector3 colorMaskHsv) |
void | SetEmissiveParts (string emissiveName, Color emissivePartColor, float emissivity) |
Sets the emissive value of a specific emissive material on entity. More... | |
void | SetEmissivePartsForSubparts (string emissiveName, Color emissivePartColor, float emissivity) |
Sets the emissive value of a specific emissive material on all entity subparts. More... | |
float | GetDistanceBetweenCameraAndBoundingSphere () |
float | GetDistanceBetweenCameraAndPosition () |
float | GetLargestDistanceBetweenCameraAndBoundingSphere () |
float | GetSmallestDistanceBetweenCameraAndBoundingSphere () |
void | OnRemovedFromScene (object source) |
void | OnAddedToScene (object source) |
MatrixD | GetViewMatrix () |
MatrixD | GetWorldMatrixNormalizedInv () |
void | SetWorldMatrix (VRageMath.MatrixD worldMatrix, object source=null) |
void | SetPosition (VRageMath.Vector3D pos) |
bool | GetIntersectionWithLine (ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags) |
Vector3 | GetIntersectionWithLineAndBoundingSphere (ref LineD line, float boundingSphereRadiusMultiplier) |
bool | GetIntersectionWithSphere (ref BoundingSphereD sphere) |
void | GetTrianglesIntersectingSphere (ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) |
bool | DoOverlapSphereTest (float sphereRadius, Vector3D spherePos) |
void | AddToGamePruningStructure () |
void | RemoveFromGamePruningStructure () |
void | UpdateGamePruningStructure () |
Properties inherited from Sandbox.ModAPI.Ingame.IMyFunctionalBlock | |
bool | Enabled [get] |
Properties inherited from Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
string | CustomName [get] |
string | CustomNameWithFaction [get] |
string | DetailedInfo [get] |
string | CustomInfo [get] |
string | CustomData [get, set] |
Gets or sets the Custom Data string. NOTE: Only use this for user input. For storing large mod configs, create your own MyModStorageComponent More... | |
bool | ShowOnHUD [get] |
Properties inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox.Common.ObjectBuilders.Definitions.SerializableDefinitionId | BlockDefinition [get] |
bool | CheckConnectionAllowed [get] |
IMyCubeGrid | CubeGrid [get] |
String | DefinitionDisplayNameText [get] |
float | DisassembleRatio [get] |
String | DisplayNameText [get] |
bool | IsBeingHacked [get] |
bool | IsFunctional [get] |
bool | IsWorking [get] |
VRageMath.Vector3I | Max [get] |
VRageMath.Vector3I | Min [get] |
int | NumberInGrid [get] |
VRageMath.MyBlockOrientation | Orientation [get] |
long | OwnerId [get] |
VRageMath.Vector3I | Position [get] |
Properties inherited from VRage.Game.ModAPI.IMyCubeBlock | |
SerializableDefinitionId | BlockDefinition [get] |
bool | CheckConnectionAllowed [get, set] |
Whether the grid should call the ConnectionAllowed method for this block (ConnectionAllowed checks mount points and other per-block requirements) More... | |
IMyCubeGrid | CubeGrid [get] |
Grid in which the block is placed More... | |
String | DefinitionDisplayNameText [get] |
Definition name More... | |
float | DisassembleRatio [get] |
Is set in definition Ratio at which is the block disassembled (grinding) More... | |
String | DisplayNameText [get] |
Translated block name More... | |
bool | IsBeingHacked [get] |
bool | IsFunctional [get] |
True if integrity is above breaking threshold More... | |
bool | IsWorking [get] |
True if block is able to do its work depening on block type (is functional, powered, enabled, etc...) More... | |
VRageMath.Vector3I | Max [get] |
Maximum coordinates of grid cells occupied by this block More... | |
float | Mass [get] |
Block mass More... | |
VRageMath.Vector3I | Min [get] |
Minimum coordinates of grid cells occupied by this block More... | |
int | NumberInGrid [get, set] |
Order in which were the blocks of same type added to grid Used in default display name More... | |
VRageMath.MyBlockOrientation | Orientation [get] |
Returns block orientation in base 6 directions More... | |
long | OwnerId [get] |
Id of player owning block (not steam Id) More... | |
VRageMath.Vector3I | Position [get] |
Position in grid coordinates More... | |
Dictionary< string, float > | UpgradeValues [get] |
Get all values changed by upgrade modules Should only be used as read-only More... | |
IMySlimBlock | SlimBlock [get] |
Gets the SlimBlock associated with this block More... | |
Properties inherited from VRage.Game.ModAPI.Ingame.IMyCubeBlock | |
SerializableDefinitionId | BlockDefinition [get] |
bool | CheckConnectionAllowed [get] |
IMyCubeGrid | CubeGrid [get] |
String | DefinitionDisplayNameText [get] |
float | DisassembleRatio [get] |
String | DisplayNameText [get] |
bool | IsBeingHacked [get] |
bool | IsFunctional [get] |
bool | IsWorking [get] |
VRageMath.Vector3I | Max [get] |
float | Mass [get] |
Block mass More... | |
VRageMath.Vector3I | Min [get] |
int | NumberInGrid [get] |
VRageMath.MyBlockOrientation | Orientation [get] |
long | OwnerId [get] |
VRageMath.Vector3I | Position [get] |
Properties inherited from VRage.Game.ModAPI.Ingame.IMyEntity | |
MyEntityComponentContainer | Components [get] |
long | EntityId [get] |
VRageMath.BoundingBoxD | WorldAABB [get] |
VRageMath.BoundingBoxD | WorldAABBHr [get] |
VRageMath.MatrixD | WorldMatrix [get] |
VRageMath.BoundingSphereD | WorldVolume [get] |
VRageMath.BoundingSphereD | WorldVolumeHr [get] |
Properties inherited from VRage.ModAPI.IMyEntity | |
MyEntityComponentContainer | Components [get] |
MyPhysicsComponentBase | Physics [get, set] |
MyPositionComponentBase | PositionComp [get, set] |
MyRenderComponentBase | Render [get, set] |
MyEntityComponentBase | GameLogic [get, set] |
MyHierarchyComponentBase | Hierarchy [get, set] |
MySyncComponentBase | SyncObject [get] |
MyModStorageComponentBase | Storage [get, set] |
Custom storage for mods. Shared with all mods. More... | |
EntityFlags | Flags [get, set] |
long | EntityId [get, set] |
string | Name [get, set] |
bool | MarkedForClose [get] |
bool | Closed [get] |
bool | DebugAsyncLoading [get] |
bool | Save [get, set] |
MyPersistentEntityFlags2 | PersistentFlags [get, set] |
MyEntityUpdateEnum | NeedsUpdate [get, set] |
IMyEntity | Parent [get] |
Matrix | LocalMatrix [get, set] |
bool | NearFlag [get, set] |
bool | CastShadows [get, set] |
bool | FastCastShadowResolve [get, set] |
bool | NeedsResolveCastShadow [get, set] |
float | MaxGlassDistSq [get] |
bool | NeedsDraw [get, set] |
bool | NeedsDrawFromParent [get, set] |
bool | Transparent [get, set] |
bool | ShadowBoxLod [get, set] |
bool | SkipIfTooSmall [get, set] |
bool | Visible [get, set] |
bool | InScene [get, set] |
bool | InvalidateOnMove [get] |
new VRageMath.MatrixD | WorldMatrix [get, set] |
VRageMath.MatrixD | WorldMatrixInvScaled [get] |
VRageMath.MatrixD | WorldMatrixNormalizedInv [get] |
bool | IsVolumetric [get] |
BoundingBox | LocalAABB [get, set] |
BoundingBox | LocalAABBHr [get] |
BoundingSphere | LocalVolume [get, set] |
Vector3 | LocalVolumeOffset [get, set] |
Vector3 | LocationForHudMarker [get] |
bool | IsCCDForProjectiles [get] |
string | DisplayName [get, set] |
Properties inherited from Sandbox.ModAPI.Ingame.IMyBeacon | |
float | Radius [get] |
Events inherited from Sandbox.ModAPI.IMyFunctionalBlock | |
Action< IMyTerminalBlock > | EnabledChanged |
Events inherited from Sandbox.ModAPI.Ingame.IMyFunctionalBlock | |
Action< IMyTerminalBlock > | EnabledChanged |
Events inherited from Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Action< IMyTerminalBlock > | CustomNameChanged |
Action< IMyTerminalBlock > | OwnershipChanged |
Action< IMyTerminalBlock > | PropertiesChanged |
Action< IMyTerminalBlock > | ShowOnHUDChanged |
Action< IMyTerminalBlock > | VisibilityChanged |
Events inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Action< IMyCubeBlock > | IsWorkingChanged |
Events inherited from Sandbox.ModAPI.IMyTerminalBlock | |
Action< IMyTerminalBlock > | CustomNameChanged |
Action< IMyTerminalBlock > | OwnershipChanged |
Action< IMyTerminalBlock > | PropertiesChanged |
Action< IMyTerminalBlock > | ShowOnHUDChanged |
Action< IMyTerminalBlock > | VisibilityChanged |
Action< IMyTerminalBlock, StringBuilder > | AppendingCustomInfo |
Event to append custom info. More... | |
Events inherited from VRage.Game.ModAPI.IMyCubeBlock | |
Action< IMyCubeBlock > | IsWorkingChanged |
Action | OnUpgradeValuesChanged |
Event called when upgrade values are changed Either upgrades were built or destroyed, or they become damaged or unpowered More... | |
Events inherited from VRage.ModAPI.IMyEntity | |
Action< IMyEntity > | OnClose |
Action< IMyEntity > | OnClosing |
Action< IMyEntity > | OnMarkForClose |
Action< IMyEntity > | OnPhysicsChanged |
Definition at line 9 of file IMyBeacon.cs.