Space Engineers
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Public Member Functions | |
override void | LoadData () |
override void | BeforeStart () |
override void | SaveData () |
override void | UpdateBeforeSimulation () |
Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase | |
virtual bool | UpdatedBeforeInit () |
MySessionComponentBase () | |
void | SetUpdateOrder (MyUpdateOrder order) |
virtual void | InitFromDefinition (MySessionComponentDefinition definition) |
virtual void | Init (MyObjectBuilder_SessionComponent sessionComponent) |
virtual MyObjectBuilder_SessionComponent | GetObjectBuilder () |
void | AfterLoadData () |
void | UnloadDataConditional () |
virtual void | Simulate () |
virtual void | UpdateAfterSimulation () |
virtual void | UpdatingStopped () |
virtual void | Draw () |
virtual void | HandleInput () |
override string | ToString () |
Static Public Member Functions | |
static bool | CheckShowPlayerNamesOnHud () |
static void | ReloadTexts () |
static void | PushRotatingWheelVisible () |
static void | PopRotatingWheelVisible () |
Protected Member Functions | |
override void | UnloadData () |
Properties | |
static bool | RotatingWheelVisible [get] |
static bool | MinimalHud [get, set] |
static bool | IsNetgraphVisible [get, set] |
static bool | IsBuildMode [get, set] |
Properties inherited from VRage.Game.Components.MySessionComponentBase | |
MyUpdateOrder | UpdateOrder [get] |
MyObjectBuilderType | ObjectBuilderType [get] |
bool | Loaded [get] |
bool | Initialized [get] |
MyDefinitionId | Definition [get, set] |
virtual Type[] | Dependencies [get] |
virtual bool | IsRequiredByGame [get] |
Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More... | |
Additional Inherited Members | |
Public Attributes inherited from VRage.Game.Components.MySessionComponentBase | |
readonly string | DebugName |
readonly int | Priority |
readonly Type | ComponentType |
IMySession | Session |
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
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Reimplemented from VRage.Game.Components.MySessionComponentBase.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
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Reimplemented from VRage.Game.Components.MySessionComponentBase.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
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