Definition at line 20 of file MyHudQuestlog.cs.
int Sandbox.Game.Gui.MyHudQuestlog.AddDetail |
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String |
value, |
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bool |
useTyping = true |
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) |
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inline |
Add value to next row of quest details. Rotate over available rows.
- Parameters
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Definition at line 190 of file MyHudQuestlog.cs.
void Sandbox.Game.Gui.MyHudQuestlog.CleanDetails |
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inline |
int Sandbox.Game.Gui.MyHudQuestlog.GetPageFromMessage |
( |
int |
id | ) |
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inline |
MultilineData [] Sandbox.Game.Gui.MyHudQuestlog.GetQuestGetails |
( |
| ) |
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inline |
MultilineData [] Sandbox.Game.Gui.MyHudQuestlog.GetQuestGetails |
( |
int |
page | ) |
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inline |
void Sandbox.Game.Gui.MyHudQuestlog.Init |
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| ) |
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inline |
void Sandbox.Game.Gui.MyHudQuestlog.ModifyDetail |
( |
int |
id, |
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string |
value, |
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bool |
useTyping = true |
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) |
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inline |
void Sandbox.Game.Gui.MyHudQuestlog.RemoveDetail |
( |
int |
id | ) |
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inline |
void Sandbox.Game.Gui.MyHudQuestlog.Save |
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| ) |
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inline |
bool Sandbox.Game.Gui.MyHudQuestlog.SetAllCompleted |
( |
bool |
completed = true | ) |
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inline |
bool Sandbox.Game.Gui.MyHudQuestlog.SetCompleted |
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int |
id, |
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bool |
completed = true |
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) |
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inline |
bool Sandbox.Game.Gui.MyHudQuestlog.HighlightChanges = true |
Enable to blink animation when value is changed. Default true.
Definition at line 168 of file MyHudQuestlog.cs.
readonly Vector2 Sandbox.Game.Gui.MyHudQuestlog.QuestlogSize = new Vector2(0.4f, 0.2f) |
int Sandbox.Game.Gui.MyHudQuestlog.MaxPages |
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get |
int Sandbox.Game.Gui.MyHudQuestlog.Page |
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getset |
String Sandbox.Game.Gui.MyHudQuestlog.QuestTitle |
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getset |
bool Sandbox.Game.Gui.MyHudQuestlog.Visible |
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getset |
Action Sandbox.Game.Gui.MyHudQuestlog.ValueChanged |
The documentation for this class was generated from the following file: