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MyHudCharacterStateEnum | State [get, set] |
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bool | DampenersEnabled [get, set] |
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bool | JetpackEnabled [get, set] |
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bool | BroadcastEnabled [get, set] |
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int | Mass [get, set] |
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float | Speed [get, set] |
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float | BatteryEnergy [get, set] |
| Battery energy in %. More...
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bool | IsBatteryEnergyLow [get, set] |
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bool | LightEnabled [get, set] |
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float | OxygenLevel [get, set] |
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bool | IsOxygenLevelLow [get, set] |
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bool | IsHelmetOn [get, set] |
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float | HydrogenRatio [get, set] |
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MyHudNameValueData | Data [get] |
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float | HealthRatio [get, set] |
| Health in %. More...
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float | BroadcastRange [get, set] |
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MyFixedPoint | InventoryVolume [get, set] |
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bool | IsInventoryFull [get, set] |
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bool | IsHealthLow [get, set] |
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bool | Visible [get] |
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Definition at line 33 of file MyHudCharacterInfo.cs.
Sandbox.Game.Gui.MyHudCharacterInfo.MyHudCharacterInfo |
( |
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inline |
void Sandbox.Game.Gui.MyHudCharacterInfo.Hide |
( |
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inline |
void Sandbox.Game.Gui.MyHudCharacterInfo.Reload |
( |
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inline |
void Sandbox.Game.Gui.MyHudCharacterInfo.Show |
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Action< MyHudCharacterInfo > |
propertiesInit | ) |
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inline |
float Sandbox.Game.Gui.MyHudCharacterInfo.BatteryEnergy |
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getset |
bool Sandbox.Game.Gui.MyHudCharacterInfo.BroadcastEnabled |
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getset |
float Sandbox.Game.Gui.MyHudCharacterInfo.BroadcastRange |
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getset |
bool Sandbox.Game.Gui.MyHudCharacterInfo.DampenersEnabled |
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getset |
float Sandbox.Game.Gui.MyHudCharacterInfo.HealthRatio |
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getset |
float Sandbox.Game.Gui.MyHudCharacterInfo.HydrogenRatio |
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getset |
MyFixedPoint Sandbox.Game.Gui.MyHudCharacterInfo.InventoryVolume |
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getset |
bool Sandbox.Game.Gui.MyHudCharacterInfo.IsBatteryEnergyLow |
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getset |
bool Sandbox.Game.Gui.MyHudCharacterInfo.IsHealthLow |
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getset |
bool Sandbox.Game.Gui.MyHudCharacterInfo.IsHelmetOn |
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getset |
bool Sandbox.Game.Gui.MyHudCharacterInfo.IsInventoryFull |
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getset |
bool Sandbox.Game.Gui.MyHudCharacterInfo.IsOxygenLevelLow |
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getset |
bool Sandbox.Game.Gui.MyHudCharacterInfo.JetpackEnabled |
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getset |
bool Sandbox.Game.Gui.MyHudCharacterInfo.LightEnabled |
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getset |
int Sandbox.Game.Gui.MyHudCharacterInfo.Mass |
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getset |
float Sandbox.Game.Gui.MyHudCharacterInfo.OxygenLevel |
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getset |
float Sandbox.Game.Gui.MyHudCharacterInfo.Speed |
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getset |
bool Sandbox.Game.Gui.MyHudCharacterInfo.Visible |
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get |
The documentation for this class was generated from the following file: