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Queue< Tuple< string, string, string > > | MessagesQueue = new Queue<Tuple<string, string, string>>() |
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Definition at line 20 of file MyHudChat.cs.
Sandbox.Game.Gui.MyHudChat.MyHudChat |
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inline |
void Sandbox.Game.Gui.MyHudChat.multiplayer_ScriptedChatMessageReceived |
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string |
message, |
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string |
author, |
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string |
font |
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) |
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inline |
static void Sandbox.Game.Gui.MyHudChat.ResetChatSettings |
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inlinestatic |
void Sandbox.Game.Gui.MyHudChat.ShowMessage |
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string |
sender, |
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string |
messageText, |
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string |
font = MyFontEnum.Blue |
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) |
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inline |
void Sandbox.Game.Gui.MyHudChat.Update |
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inline |
readonly int Sandbox.Game.Gui.MyHudChat.MAX_MESSAGE_TIME_DEFAULT = 15000 |
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static |
int Sandbox.Game.Gui.MyHudChat.MaxMessageCount = MAX_MESSAGES_IN_CHAT_DEFAULT |
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static |
Queue<Tuple<string, string, string> > Sandbox.Game.Gui.MyHudChat.MessagesQueue = new Queue<Tuple<string, string, string>>() |
int Sandbox.Game.Gui.MyHudChat.Timestamp |
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get |
The documentation for this class was generated from the following file: