Space Engineers
|
Classes | |
struct | ComponentInfo |
Public Attributes | |
bool | ShowDetails = false |
List< ComponentInfo > | Components = new List<ComponentInfo>(12) |
First component in block component stack is also first in this list More... | |
String | BlockName |
string[] | BlockIcons |
float | BlockIntegrity |
float | CriticalIntegrity |
float | OwnershipIntegrity |
bool | ShowAvailable |
int | CriticalComponentIndex = -1 |
int | MissingComponentIndex = -1 |
long | BlockBuiltBy |
bool | Visible |
Definition at line 15 of file MyHudBlockInfo.cs.
long Sandbox.Game.Gui.MyHudBlockInfo.BlockBuiltBy |
Definition at line 59 of file MyHudBlockInfo.cs.
string [] Sandbox.Game.Gui.MyHudBlockInfo.BlockIcons |
Definition at line 49 of file MyHudBlockInfo.cs.
float Sandbox.Game.Gui.MyHudBlockInfo.BlockIntegrity |
Definition at line 50 of file MyHudBlockInfo.cs.
String Sandbox.Game.Gui.MyHudBlockInfo.BlockName |
Definition at line 48 of file MyHudBlockInfo.cs.
List<ComponentInfo> Sandbox.Game.Gui.MyHudBlockInfo.Components = new List<ComponentInfo>(12) |
First component in block component stack is also first in this list
Definition at line 46 of file MyHudBlockInfo.cs.
int Sandbox.Game.Gui.MyHudBlockInfo.CriticalComponentIndex = -1 |
Definition at line 56 of file MyHudBlockInfo.cs.
float Sandbox.Game.Gui.MyHudBlockInfo.CriticalIntegrity |
Definition at line 51 of file MyHudBlockInfo.cs.
int Sandbox.Game.Gui.MyHudBlockInfo.MissingComponentIndex = -1 |
Definition at line 57 of file MyHudBlockInfo.cs.
float Sandbox.Game.Gui.MyHudBlockInfo.OwnershipIntegrity |
Definition at line 52 of file MyHudBlockInfo.cs.
bool Sandbox.Game.Gui.MyHudBlockInfo.ShowAvailable |
Definition at line 54 of file MyHudBlockInfo.cs.
bool Sandbox.Game.Gui.MyHudBlockInfo.ShowDetails = false |
Definition at line 42 of file MyHudBlockInfo.cs.
bool Sandbox.Game.Gui.MyHudBlockInfo.Visible |
Definition at line 61 of file MyHudBlockInfo.cs.