Space Engineers
|
Classes | |
class | EntityMessageExtensions |
interface | IEntityMessage |
class | MyCameraCollection |
struct | MyCameraControllerSettings |
class | MyClientCollection |
class | MyEntityCameraSettings |
class | MyEntitySerializer |
class | MyFactionCollection |
class | MyGpsCollection |
class | MyNetworkTimer |
Returns continuous server time including network lag For server it's real time, and speed won't ever change More... | |
class | MyPerPlayerData |
class | MyPlayerCollection |
class | MySyncDamage |
class | MySyncDestructions |
class | MySyncEntity |
class | MySyncEnvironmentItems |
class | MySyncGlobal |
class | MySyncLayer |
class | MySyncScenario |
class | MyToolBarCollection |
class | PlayerRequestArgs |
class | Sync |
Shortcut class for various multiplayer things | |
Enumerations | |
enum | MyMessagePermissions { MyMessagePermissions.FromServer = 1, MyMessagePermissions.ToServer = 2 } |
Functions | |
delegate void | NewPlayerCreatedDelegate (PlayerId playerId) |
delegate void | PlayerRequestDelegate (PlayerRequestArgs args) |
delegate void | MessageCallbackTime< TMsg > (ref TMsg message, MyNetworkClient sender, MyTimeSpan timestamp) |
delegate void | MessageCallback< TMsg > (ref TMsg message, MyNetworkClient sender) |
delegate void | MessageCallback< TSync, TMsg > (TSync syncObject, ref TMsg message, MyNetworkClient sender) |
Enumerator | |
---|---|
FromServer | |
ToServer |
Definition at line 51 of file MySyncLayerCallback.cs.
delegate void Sandbox.Game.Multiplayer.MessageCallback< TMsg > | ( | ref TMsg | message, |
MyNetworkClient | sender | ||
) |
TMsg | : | struct |
delegate void Sandbox.Game.Multiplayer.MessageCallback< TSync, TMsg > | ( | TSync | syncObject, |
ref TMsg | message, | ||
MyNetworkClient | sender | ||
) |
TSync | : | MySyncEntity | |
TMsg | : | struct | |
TMsg | : | IEntityMessage |
delegate void Sandbox.Game.Multiplayer.MessageCallbackTime< TMsg > | ( | ref TMsg | message, |
MyNetworkClient | sender, | ||
MyTimeSpan | timestamp | ||
) |
TMsg | : | struct |
delegate void Sandbox.Game.Multiplayer.NewPlayerCreatedDelegate | ( | PlayerId | playerId | ) |
delegate void Sandbox.Game.Multiplayer.PlayerRequestDelegate | ( | PlayerRequestArgs | args | ) |