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Space Engineers
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Classes | |
| class | EntityMessageExtensions |
| interface | IEntityMessage |
| class | MyCameraCollection |
| struct | MyCameraControllerSettings |
| class | MyClientCollection |
| class | MyEntityCameraSettings |
| class | MyEntitySerializer |
| class | MyFactionCollection |
| class | MyGpsCollection |
| class | MyNetworkTimer |
| Returns continuous server time including network lag For server it's real time, and speed won't ever change More... | |
| class | MyPerPlayerData |
| class | MyPlayerCollection |
| class | MySyncDamage |
| class | MySyncDestructions |
| class | MySyncEntity |
| class | MySyncEnvironmentItems |
| class | MySyncGlobal |
| class | MySyncLayer |
| class | MySyncScenario |
| class | MyToolBarCollection |
| class | PlayerRequestArgs |
| class | Sync |
| Shortcut class for various multiplayer things | |
Enumerations | |
| enum | MyMessagePermissions { MyMessagePermissions.FromServer = 1, MyMessagePermissions.ToServer = 2 } |
Functions | |
| delegate void | NewPlayerCreatedDelegate (PlayerId playerId) |
| delegate void | PlayerRequestDelegate (PlayerRequestArgs args) |
| delegate void | MessageCallbackTime< TMsg > (ref TMsg message, MyNetworkClient sender, MyTimeSpan timestamp) |
| delegate void | MessageCallback< TMsg > (ref TMsg message, MyNetworkClient sender) |
| delegate void | MessageCallback< TSync, TMsg > (TSync syncObject, ref TMsg message, MyNetworkClient sender) |
| Enumerator | |
|---|---|
| FromServer | |
| ToServer | |
Definition at line 51 of file MySyncLayerCallback.cs.
| delegate void Sandbox.Game.Multiplayer.MessageCallback< TMsg > | ( | ref TMsg | message, |
| MyNetworkClient | sender | ||
| ) |
| TMsg | : | struct |
| delegate void Sandbox.Game.Multiplayer.MessageCallback< TSync, TMsg > | ( | TSync | syncObject, |
| ref TMsg | message, | ||
| MyNetworkClient | sender | ||
| ) |
| TSync | : | MySyncEntity | |
| TMsg | : | struct | |
| TMsg | : | IEntityMessage |
| delegate void Sandbox.Game.Multiplayer.MessageCallbackTime< TMsg > | ( | ref TMsg | message, |
| MyNetworkClient | sender, | ||
| MyTimeSpan | timestamp | ||
| ) |
| TMsg | : | struct |
| delegate void Sandbox.Game.Multiplayer.NewPlayerCreatedDelegate | ( | PlayerId | playerId | ) |
| delegate void Sandbox.Game.Multiplayer.PlayerRequestDelegate | ( | PlayerRequestArgs | args | ) |
1.8.8