Definition at line 13 of file MyClientCollection.cs.
MyNetworkClient Sandbox.Game.Multiplayer.MyClientCollection.AddClient |
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ulong |
steamId | ) |
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inline |
void Sandbox.Game.Multiplayer.MyClientCollection.Clear |
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inline |
Dictionary<ulong, MyNetworkClient>.ValueCollection Sandbox.Game.Multiplayer.MyClientCollection.GetClients |
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inline |
bool Sandbox.Game.Multiplayer.MyClientCollection.HasClient |
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ulong |
steamId | ) |
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inline |
void Sandbox.Game.Multiplayer.MyClientCollection.RemoveClient |
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ulong |
steamId | ) |
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inline |
void Sandbox.Game.Multiplayer.MyClientCollection.SetLocalSteamId |
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ulong |
localSteamId, |
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bool |
createLocalClient = false |
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) |
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inline |
bool Sandbox.Game.Multiplayer.MyClientCollection.TryGetClient |
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ulong |
steamId, |
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out MyNetworkClient |
client |
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) |
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inline |
Action<ulong> Sandbox.Game.Multiplayer.MyClientCollection.ClientAdded |
Action<ulong> Sandbox.Game.Multiplayer.MyClientCollection.ClientRemoved |
int Sandbox.Game.Multiplayer.MyClientCollection.Count |
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get |
The documentation for this class was generated from the following file: