Definition at line 13 of file MyClientCollection.cs.
| MyNetworkClient Sandbox.Game.Multiplayer.MyClientCollection.AddClient |
( |
ulong |
steamId | ) |
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inline |
| void Sandbox.Game.Multiplayer.MyClientCollection.Clear |
( |
| ) |
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inline |
| Dictionary<ulong, MyNetworkClient>.ValueCollection Sandbox.Game.Multiplayer.MyClientCollection.GetClients |
( |
| ) |
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inline |
| bool Sandbox.Game.Multiplayer.MyClientCollection.HasClient |
( |
ulong |
steamId | ) |
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inline |
| void Sandbox.Game.Multiplayer.MyClientCollection.RemoveClient |
( |
ulong |
steamId | ) |
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inline |
| void Sandbox.Game.Multiplayer.MyClientCollection.SetLocalSteamId |
( |
ulong |
localSteamId, |
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bool |
createLocalClient = false |
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) |
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inline |
| bool Sandbox.Game.Multiplayer.MyClientCollection.TryGetClient |
( |
ulong |
steamId, |
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out MyNetworkClient |
client |
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) |
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inline |
| Action<ulong> Sandbox.Game.Multiplayer.MyClientCollection.ClientAdded |
| Action<ulong> Sandbox.Game.Multiplayer.MyClientCollection.ClientRemoved |
| int Sandbox.Game.Multiplayer.MyClientCollection.Count |
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get |
The documentation for this class was generated from the following file: