Definition at line 13 of file MyClientCollection.cs.
 
  
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          | MyNetworkClient Sandbox.Game.Multiplayer.MyClientCollection.AddClient | ( | ulong | steamId | ) |  |  | inline | 
 
 
  
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          | void Sandbox.Game.Multiplayer.MyClientCollection.Clear | ( |  | ) |  |  | inline | 
 
 
  
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          | Dictionary<ulong, MyNetworkClient>.ValueCollection Sandbox.Game.Multiplayer.MyClientCollection.GetClients | ( |  | ) |  |  | inline | 
 
 
  
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          | bool Sandbox.Game.Multiplayer.MyClientCollection.HasClient | ( | ulong | steamId | ) |  |  | inline | 
 
 
  
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          | void Sandbox.Game.Multiplayer.MyClientCollection.RemoveClient | ( | ulong | steamId | ) |  |  | inline | 
 
 
  
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          | void Sandbox.Game.Multiplayer.MyClientCollection.SetLocalSteamId | ( | ulong | localSteamId, |  
          |  |  | bool | createLocalClient = false |  
          |  | ) |  |  |  | inline | 
 
 
  
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          | bool Sandbox.Game.Multiplayer.MyClientCollection.TryGetClient | ( | ulong | steamId, |  
          |  |  | out MyNetworkClient | client |  
          |  | ) |  |  |  | inline | 
 
 
      
        
          | Action<ulong> Sandbox.Game.Multiplayer.MyClientCollection.ClientAdded | 
      
 
 
      
        
          | Action<ulong> Sandbox.Game.Multiplayer.MyClientCollection.ClientRemoved | 
      
 
 
  
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          | int Sandbox.Game.Multiplayer.MyClientCollection.Count |  | get | 
 
 
The documentation for this class was generated from the following file: