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void | RequestSaveEntityCameraSettings (PlayerId pid, long entityId, bool isFirstPerson, double distance, float headAngleX, float headAngleY) |
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bool | ContainsPlayer (PlayerId pid) |
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bool | TryGetCameraSettings (PlayerId pid, long entityId, out MyEntityCameraSettings cameraSettings) |
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void | LoadCameraCollection (MyObjectBuilder_Checkpoint checkpoint) |
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void | SaveCameraCollection (MyObjectBuilder_Checkpoint checkpoint) |
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void | SaveEntityCameraSettings (PlayerId pid, long entityId, bool isFirstPerson, double distance, float headAngleX, float headAngleY, bool sync=true) |
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void | SaveEntityCameraSettingsLocally (PlayerId pid, long entityId, bool isFirstPerson, double distance, float headAngleX, float headAngleY) |
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Definition at line 51 of file MyCameraCollection.cs.
bool Sandbox.Game.Multiplayer.MyCameraCollection.ContainsPlayer |
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PlayerId |
pid | ) |
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inline |
void Sandbox.Game.Multiplayer.MyCameraCollection.RequestSaveEntityCameraSettings |
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PlayerId |
pid, |
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long |
entityId, |
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bool |
isFirstPerson, |
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double |
distance, |
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float |
headAngleX, |
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float |
headAngleY |
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) |
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inline |
void Sandbox.Game.Multiplayer.MyCameraCollection.SaveEntityCameraSettings |
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PlayerId |
pid, |
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long |
entityId, |
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bool |
isFirstPerson, |
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double |
distance, |
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float |
headAngleX, |
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float |
headAngleY, |
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bool |
sync = true |
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) |
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inline |
void Sandbox.Game.Multiplayer.MyCameraCollection.SaveEntityCameraSettingsLocally |
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PlayerId |
pid, |
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long |
entityId, |
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bool |
isFirstPerson, |
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double |
distance, |
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float |
headAngleX, |
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float |
headAngleY |
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) |
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inline |
The documentation for this class was generated from the following file: