Definition at line 28 of file MyToolbarCollection.cs.
bool Sandbox.Game.Multiplayer.MyToolBarCollection.AddPlayerToolbar |
( |
PlayerId |
pid, |
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MyToolbar |
toolbar |
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) |
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inline |
bool Sandbox.Game.Multiplayer.MyToolBarCollection.ContainsToolbar |
( |
PlayerId |
pid | ) |
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inline |
bool Sandbox.Game.Multiplayer.MyToolBarCollection.RemovePlayerToolbar |
( |
PlayerId |
pid | ) |
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inline |
static void Sandbox.Game.Multiplayer.MyToolBarCollection.RequestChangeSlotItem |
( |
PlayerId |
pid, |
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int |
index, |
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MyDefinitionId |
defId |
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) |
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inlinestatic |
static void Sandbox.Game.Multiplayer.MyToolBarCollection.RequestClearSlot |
( |
PlayerId |
pid, |
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int |
index |
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) |
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inlinestatic |
static void Sandbox.Game.Multiplayer.MyToolBarCollection.RequestCreateToolbar |
( |
PlayerId |
pid | ) |
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inlinestatic |
MyToolbar Sandbox.Game.Multiplayer.MyToolBarCollection.TryGetPlayerToolbar |
( |
PlayerId |
pid | ) |
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inline |
The documentation for this class was generated from the following file: