Space Engineers
Public Member Functions | Public Attributes | List of all members
Sandbox.Game.Multiplayer.MySyncEntity Class Reference
Inheritance diagram for Sandbox.Game.Multiplayer.MySyncEntity:
VRage.Game.Components.MySyncComponentBase VRage.Game.Components.MyEntityComponentBase VRage.Game.Components.MyComponentBase

Public Member Functions

 MySyncEntity (MyEntity entity)
 
override void SendCloseRequest ()
 
- Public Member Functions inherited from VRage.Game.Components.MyEntityComponentBase
override void OnAddedToContainer ()
 Gets called after the container of this component changes More...
 
override void OnBeforeRemovedFromContainer ()
 Gets called before the removal of this component from a container More...
 
- Public Member Functions inherited from VRage.Game.Components.MyComponentBase
virtual void SetContainer (MyComponentContainer container)
 Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. More...
 
virtual T GetAs< T > ()
 
virtual void OnAddedToScene ()
 CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! More...
 
virtual void OnRemovedFromScene ()
 CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! More...
 
virtual MyObjectBuilder_ComponentBase Serialize (bool copy=false)
 
virtual void Deserialize (MyObjectBuilder_ComponentBase builder)
 
virtual void Init (MyComponentDefinitionBase definition)
 
virtual bool IsSerialized ()
 Tells the component container serializer whether this component should be saved More...
 

Public Attributes

readonly new MyEntity Entity
 

Additional Inherited Members

- Properties inherited from VRage.Game.Components.MySyncComponentBase
override string ComponentTypeDebugString [get]
 
- Properties inherited from VRage.Game.Components.MyEntityComponentBase
MyEntityComponentContainer Container [get]
 
IMyEntity Entity [get]
 
abstract string ComponentTypeDebugString [get]
 Name of the base component type for debug purposes (e.g.: "Position") More...
 
- Properties inherited from VRage.Game.Components.MyComponentBase
MyComponentContainer ContainerBase [get]
 This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. More...
 
- Events inherited from VRage.Game.Components.MyEntityComponentBase
static Action< MyEntityComponentBaseOnAfterAddedToContainer
 
Action< MyEntityComponentBaseBeforeRemovedFromContainer
 

Detailed Description

Definition at line 34 of file MySyncEntity.cs.

Constructor & Destructor Documentation

Sandbox.Game.Multiplayer.MySyncEntity.MySyncEntity ( MyEntity  entity)
inline

Definition at line 38 of file MySyncEntity.cs.

Member Function Documentation

override void Sandbox.Game.Multiplayer.MySyncEntity.SendCloseRequest ( )
inlinevirtual

Implements VRage.Game.Components.MySyncComponentBase.

Definition at line 43 of file MySyncEntity.cs.

Member Data Documentation

readonly new MyEntity Sandbox.Game.Multiplayer.MySyncEntity.Entity

Definition at line 36 of file MySyncEntity.cs.


The documentation for this class was generated from the following file: