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bool | ExistsForPlayer (long id) |
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void | SendAddGps (long identityId, ref MyGps gps, long entityId=-1) |
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void | SendDelete (long identityId, int gpsHash) |
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void | SendModifyGps (long identityId, MyGps gps) |
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void | ChangeShowOnHud (long identityId, int gpsHash, bool show) |
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void | ChangeAlwaysVisible (long identityId, int gpsHash, bool alwaysVisible) |
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void | ChangeColor (long identityId, int gpsHash, Color color) |
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bool | AddPlayerGps (long identityId, ref MyGps gps) |
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MyGps | GetGps (int hash) |
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void | GetNameForNewCurrent (StringBuilder name) |
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void | LoadGpss (MyObjectBuilder_Checkpoint checkpoint) |
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void | updateForHud () |
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void | SaveGpss (MyObjectBuilder_Checkpoint checkpoint) |
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MyObjectBuilder_Gps.Entry | GetObjectBuilderEntry (MyGps gps) |
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void | DiscardOld () |
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int | ScanText (string input, StringBuilder desc) |
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int | ScanText (string input, string desc=null) |
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void | GetGpsList (long identityId, List< IMyGps > list) |
| Gets the GPS entries from the specified identity (does not use network traffic). More...
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IMyGps | GetGpsByName (long identityId, string gpsName) |
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Definition at line 38 of file MyGpsCollection.cs.
bool Sandbox.Game.Multiplayer.MyGpsCollection.AddPlayerGps |
( |
long |
identityId, |
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ref MyGps |
gps |
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) |
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inline |
void Sandbox.Game.Multiplayer.MyGpsCollection.ChangeAlwaysVisible |
( |
long |
identityId, |
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int |
gpsHash, |
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bool |
alwaysVisible |
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) |
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inline |
void Sandbox.Game.Multiplayer.MyGpsCollection.ChangeColor |
( |
long |
identityId, |
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int |
gpsHash, |
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Color |
color |
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) |
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inline |
void Sandbox.Game.Multiplayer.MyGpsCollection.ChangeShowOnHud |
( |
long |
identityId, |
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int |
gpsHash, |
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bool |
show |
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) |
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inline |
void Sandbox.Game.Multiplayer.MyGpsCollection.DiscardOld |
( |
| ) |
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inline |
bool Sandbox.Game.Multiplayer.MyGpsCollection.ExistsForPlayer |
( |
long |
id | ) |
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inline |
MyGps Sandbox.Game.Multiplayer.MyGpsCollection.GetGps |
( |
int |
hash | ) |
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inline |
IMyGps Sandbox.Game.Multiplayer.MyGpsCollection.GetGpsByName |
( |
long |
identityId, |
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string |
gpsName |
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) |
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inline |
void Sandbox.Game.Multiplayer.MyGpsCollection.GetGpsList |
( |
long |
identityId, |
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List< IMyGps > |
list |
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) |
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inline |
void Sandbox.Game.Multiplayer.MyGpsCollection.GetNameForNewCurrent |
( |
StringBuilder |
name | ) |
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inline |
static bool Sandbox.Game.Multiplayer.MyGpsCollection.ParseOneGPS |
( |
string |
input, |
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StringBuilder |
name, |
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ref Vector3D |
coords |
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) |
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inlinestatic |
static bool Sandbox.Game.Multiplayer.MyGpsCollection.ParseOneGPSExtended |
( |
string |
input, |
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StringBuilder |
name, |
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ref Vector3D |
coords, |
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StringBuilder |
additionalData |
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) |
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inlinestatic |
int Sandbox.Game.Multiplayer.MyGpsCollection.ScanText |
( |
string |
input, |
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StringBuilder |
desc |
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) |
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inline |
int Sandbox.Game.Multiplayer.MyGpsCollection.ScanText |
( |
string |
input, |
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string |
desc = null |
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) |
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inline |
void Sandbox.Game.Multiplayer.MyGpsCollection.SendAddGps |
( |
long |
identityId, |
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ref MyGps |
gps, |
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long |
entityId = -1 |
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) |
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inline |
void Sandbox.Game.Multiplayer.MyGpsCollection.SendDelete |
( |
long |
identityId, |
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int |
gpsHash |
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) |
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inline |
void Sandbox.Game.Multiplayer.MyGpsCollection.SendModifyGps |
( |
long |
identityId, |
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MyGps |
gps |
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) |
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inline |
void Sandbox.Game.Multiplayer.MyGpsCollection.updateForHud |
( |
| ) |
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inline |
Dictionary<int, MyGps> Sandbox.Game.Multiplayer.MyGpsCollection.this[long id] |
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get |
Action<long, int> Sandbox.Game.Multiplayer.MyGpsCollection.GpsChanged |
Action<long> Sandbox.Game.Multiplayer.MyGpsCollection.ListChanged |
The documentation for this class was generated from the following files: