Space Engineers
VRage.Game.MyParticleEffect Member List

This is the complete list of members for VRage.Game.MyParticleEffect, including all inherited members.

AddGeneration(IMyParticleGeneration generation)VRage.Game.MyParticleEffectinline
AddParticleLight(MyParticleLight particleLight)VRage.Game.MyParticleEffectinline
AddParticleSound(MyParticleSound particleSound)VRage.Game.MyParticleEffectinline
CalculateDeltaMatrixVRage.Game.MyParticleEffect
Clear()VRage.Game.MyParticleEffectinline
Close(bool done)VRage.Game.MyParticleEffectinline
CreateInstance()VRage.Game.MyParticleEffectinline
DebugDraw()VRage.Game.MyParticleEffectinline
DeltaMatrixVRage.Game.MyParticleEffect
Deserialize(XmlReader reader)VRage.Game.MyParticleEffectinline
DeserializeFromObjectBuilder(MyObjectBuilder_ParticleEffect builder)VRage.Game.MyParticleEffectinline
DistanceVRage.Game.MyParticleEffect
Draw(List< VRageRender.MyBillboard > collectedBillboards)VRage.Game.MyParticleEffectinline
Duplicate()VRage.Game.MyParticleEffectinline
DurationVRage.Game.MyParticleEffect
DurationMaxVRage.Game.MyParticleEffect
DurationMinVRage.Game.MyParticleEffect
EnabledVRage.Game.MyParticleEffect
EnableLodsVRage.Game.MyParticleEffect
GetAABB()VRage.Game.MyParticleEffectinline
GetDeltaMatrix()VRage.Game.MyParticleEffectinline
GetElapsedTime()VRage.Game.MyParticleEffectinline
GetEmitterAxisScale()VRage.Game.MyParticleEffectinline
GetEmitterScale()VRage.Game.MyParticleEffectinline
GetGenerations()VRage.Game.MyParticleEffectinline
GetID()VRage.Game.MyParticleEffectinline
GetName()VRage.Game.MyParticleEffectinline
GetParticleLights()VRage.Game.MyParticleEffectinline
GetParticlesCount()VRage.Game.MyParticleEffectinline
GetParticleSounds()VRage.Game.MyParticleEffectinline
GetScale()VRage.Game.MyParticleEffectinline
GravityVRage.Game.MyParticleEffect
IDVRage.Game.MyParticleEffect
IsEmittingStoppedVRage.Game.MyParticleEffect
IsSimulationPausedVRage.Game.MyParticleEffect
IsStoppedVRage.Game.MyParticleEffect
LengthVRage.Game.MyParticleEffect
LoopVRage.Game.MyParticleEffect
MyParticleEffect()VRage.Game.MyParticleEffectinline
NameVRage.Game.MyParticleEffect
OnDeleteVRage.Game.MyParticleEffect
OnUpdateVRage.Game.MyParticleEffect
Pause()VRage.Game.MyParticleEffectinline
Play()VRage.Game.MyParticleEffectinline
PrepareForDraw()VRage.Game.MyParticleEffectinline
RemoveGeneration(int index)VRage.Game.MyParticleEffectinline
RemoveGeneration(IMyParticleGeneration generation)VRage.Game.MyParticleEffectinline
RemoveInstance(MyParticleEffect effect)VRage.Game.MyParticleEffectinline
RemoveParticleLight(int index)VRage.Game.MyParticleEffectinline
RemoveParticleLight(MyParticleLight particleLight)VRage.Game.MyParticleEffectinline
RemoveParticleSound(int index)VRage.Game.MyParticleEffectinline
RemoveParticleSound(MyParticleSound particleSound)VRage.Game.MyParticleEffectinline
RenderCounterVRage.Game.MyParticleEffect
Restart()VRage.Game.MyParticleEffectinline
Serialize(XmlWriter writer)VRage.Game.MyParticleEffectinline
SetAnimDirty()VRage.Game.MyParticleEffectinline
SetDirty()VRage.Game.MyParticleEffectinline
SetID(int id)VRage.Game.MyParticleEffectinline
SetName(string name)VRage.Game.MyParticleEffectinline
SetPositionDirty()VRage.Game.MyParticleEffectinline
SetRandomDuration()VRage.Game.MyParticleEffectinline
SetShowOnlyThisGeneration(IMyParticleGeneration generation)VRage.Game.MyParticleEffectinline
SetShowOnlyThisGeneration(int generationIndex)VRage.Game.MyParticleEffectinline
ShowOnlyThisGenerationVRage.Game.MyParticleEffect
Start(int particleID)VRage.Game.MyParticleEffectinline
Stop()VRage.Game.MyParticleEffectinline
StopEmitting()VRage.Game.MyParticleEffectinline
TagVRage.Game.MyParticleEffect
Update()VRage.Game.MyParticleEffectinline
UserAxisScaleVRage.Game.MyParticleEffect
UserBirthMultiplierVRage.Game.MyParticleEffect
UserColorMultiplierVRage.Game.MyParticleEffect
UserDrawVRage.Game.MyParticleEffect
UserEmitterScaleVRage.Game.MyParticleEffect
UserRadiusMultiplierVRage.Game.MyParticleEffect
UserScaleVRage.Game.MyParticleEffect
VelocityVRage.Game.MyParticleEffect
WorldMatrixVRage.Game.MyParticleEffect