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static MyChatHistory | GetChatHistory (long localPlayerId) |
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static MyPlayerChatHistory | GetPlayerChatHistory (long localPlayerId, long otherPlayerId) |
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static MyFactionChatHistory | GetFactionChatHistory (long localPlayerId, long factionId) |
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static MyFactionChatHistory | FindFactionChatHistory (long factionId1, long factionId2) |
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static void | AddPlayerChatItem (long localPlayerId, long remotePlayerId, MyPlayerChatItem chatItem) |
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static void | AddFactionChatItem (long localPlayerId, long factionId1, long factionId2, MyFactionChatItem chatItem) |
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static void | AddGlobalChatItem (long localPlayerId, MyGlobalChatItem chatItem) |
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static void | SetPlayerChatItemSent (long localPlayerId, long remotePlayerId, string text, TimeSpan timestamp, bool sent) |
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Definition at line 23 of file MyChatSystem.cs.
Sandbox.Game.GameSystems.MyChatSystem.MyChatSystem |
( |
| ) |
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inline |
static void Sandbox.Game.GameSystems.MyChatSystem.AddFactionChatItem |
( |
long |
localPlayerId, |
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long |
factionId1, |
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long |
factionId2, |
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MyFactionChatItem |
chatItem |
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) |
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inlinestatic |
static void Sandbox.Game.GameSystems.MyChatSystem.AddGlobalChatItem |
( |
long |
localPlayerId, |
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MyGlobalChatItem |
chatItem |
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) |
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inlinestatic |
static void Sandbox.Game.GameSystems.MyChatSystem.AddPlayerChatItem |
( |
long |
localPlayerId, |
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long |
remotePlayerId, |
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MyPlayerChatItem |
chatItem |
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) |
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inlinestatic |
void Sandbox.Game.GameSystems.MyChatSystem.ClearChatHistoryForPlayer |
( |
MyIdentity |
identity | ) |
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inline |
static MyFactionChatHistory Sandbox.Game.GameSystems.MyChatSystem.FindFactionChatHistory |
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long |
factionId1, |
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long |
factionId2 |
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) |
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inlinestatic |
static MyChatHistory Sandbox.Game.GameSystems.MyChatSystem.GetChatHistory |
( |
long |
localPlayerId | ) |
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inlinestatic |
static MyFactionChatHistory Sandbox.Game.GameSystems.MyChatSystem.GetFactionChatHistory |
( |
long |
localPlayerId, |
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long |
factionId |
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) |
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inlinestatic |
static MyPlayerChatHistory Sandbox.Game.GameSystems.MyChatSystem.GetPlayerChatHistory |
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long |
localPlayerId, |
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long |
otherPlayerId |
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) |
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inlinestatic |
void Sandbox.Game.GameSystems.MyChatSystem.OnNewFactionMessage |
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long |
factionId1, |
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long |
factionId2, |
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long |
senderId, |
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bool |
showNotification |
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) |
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inline |
void Sandbox.Game.GameSystems.MyChatSystem.OnNewGlobalMessage |
( |
long |
senderId | ) |
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inline |
void Sandbox.Game.GameSystems.MyChatSystem.OnNewPlayerMessage |
( |
long |
playerId, |
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long |
senderId |
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) |
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inline |
static void Sandbox.Game.GameSystems.MyChatSystem.SetPlayerChatItemSent |
( |
long |
localPlayerId, |
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long |
remotePlayerId, |
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string |
text, |
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TimeSpan |
timestamp, |
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bool |
sent |
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) |
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inlinestatic |
override void Sandbox.Game.GameSystems.MyChatSystem.UpdateAfterSimulation |
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| ) |
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inlinevirtual |
Action Sandbox.Game.GameSystems.MyChatSystem.FactionHistoryDeleted |
Action<long> Sandbox.Game.GameSystems.MyChatSystem.FactionMessageReceived |
Action Sandbox.Game.GameSystems.MyChatSystem.GlobalMessageReceived |
Action Sandbox.Game.GameSystems.MyChatSystem.PlayerHistoryDeleted |
Action<long> Sandbox.Game.GameSystems.MyChatSystem.PlayerMessageReceived |
The documentation for this class was generated from the following file: