Space Engineers
Sandbox.Game.GameSystems.MyChatSystem Member List

This is the complete list of members for Sandbox.Game.GameSystems.MyChatSystem, including all inherited members.

AddFactionChatItem(long localPlayerId, long factionId1, long factionId2, MyFactionChatItem chatItem)Sandbox.Game.GameSystems.MyChatSysteminlinestatic
AddGlobalChatItem(long localPlayerId, MyGlobalChatItem chatItem)Sandbox.Game.GameSystems.MyChatSysteminlinestatic
AddPlayerChatItem(long localPlayerId, long remotePlayerId, MyPlayerChatItem chatItem)Sandbox.Game.GameSystems.MyChatSysteminlinestatic
AfterLoadData()VRage.Game.Components.MySessionComponentBaseinline
BeforeStart()VRage.Game.Components.MySessionComponentBaseinlinevirtual
ClearChatHistoryForPlayer(MyIdentity identity)Sandbox.Game.GameSystems.MyChatSysteminline
ComponentTypeVRage.Game.Components.MySessionComponentBase
DebugNameVRage.Game.Components.MySessionComponentBase
DefinitionVRage.Game.Components.MySessionComponentBase
DependenciesVRage.Game.Components.MySessionComponentBase
Draw()VRage.Game.Components.MySessionComponentBaseinlinevirtual
FactionHistoryDeletedSandbox.Game.GameSystems.MyChatSystem
FactionMessageReceivedSandbox.Game.GameSystems.MyChatSystem
FindFactionChatHistory(long factionId1, long factionId2)Sandbox.Game.GameSystems.MyChatSysteminlinestatic
GetChatHistory(long localPlayerId)Sandbox.Game.GameSystems.MyChatSysteminlinestatic
GetFactionChatHistory(long localPlayerId, long factionId)Sandbox.Game.GameSystems.MyChatSysteminlinestatic
GetObjectBuilder()VRage.Game.Components.MySessionComponentBaseinlinevirtual
GetPlayerChatHistory(long localPlayerId, long otherPlayerId)Sandbox.Game.GameSystems.MyChatSysteminlinestatic
GlobalMessageReceivedSandbox.Game.GameSystems.MyChatSystem
HandleInput()VRage.Game.Components.MySessionComponentBaseinlinevirtual
Init(MyObjectBuilder_SessionComponent sessionComponent)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitFromDefinition(MySessionComponentDefinition definition)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitializedVRage.Game.Components.MySessionComponentBase
IsRequiredByGameVRage.Game.Components.MySessionComponentBase
LoadData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
LoadedVRage.Game.Components.MySessionComponentBase
MyChatSystem()Sandbox.Game.GameSystems.MyChatSysteminline
MySessionComponentBase()VRage.Game.Components.MySessionComponentBaseinline
ObjectBuilderTypeVRage.Game.Components.MySessionComponentBase
OnNewFactionMessage(long factionId1, long factionId2, long senderId, bool showNotification)Sandbox.Game.GameSystems.MyChatSysteminline
OnNewGlobalMessage(long senderId)Sandbox.Game.GameSystems.MyChatSysteminline
OnNewPlayerMessage(long playerId, long senderId)Sandbox.Game.GameSystems.MyChatSysteminline
PlayerHistoryDeletedSandbox.Game.GameSystems.MyChatSystem
PlayerMessageReceivedSandbox.Game.GameSystems.MyChatSystem
PriorityVRage.Game.Components.MySessionComponentBase
SaveData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
SessionVRage.Game.Components.MySessionComponentBase
SetPlayerChatItemSent(long localPlayerId, long remotePlayerId, string text, TimeSpan timestamp, bool sent)Sandbox.Game.GameSystems.MyChatSysteminlinestatic
SetUpdateOrder(MyUpdateOrder order)VRage.Game.Components.MySessionComponentBaseinline
Simulate()VRage.Game.Components.MySessionComponentBaseinlinevirtual
ToString()VRage.Game.Components.MySessionComponentBaseinline
UnloadData()VRage.Game.Components.MySessionComponentBaseinlineprotectedvirtual
UnloadDataConditional()VRage.Game.Components.MySessionComponentBaseinline
UpdateAfterSimulation()Sandbox.Game.GameSystems.MyChatSysteminlinevirtual
UpdateBeforeSimulation()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdatedBeforeInit()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateOrderVRage.Game.Components.MySessionComponentBase
UpdatingStopped()VRage.Game.Components.MySessionComponentBaseinlinevirtual