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Space Engineers
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Classes | |
| class | AnimationKey |
| class | Generation2DProperty |
| class | GenerationProperty |
| interface | IMyAnimatedProperty |
| interface | IMyAnimatedProperty2D |
| interface | IMyConstProperty |
| interface | IMyTerrainHeightProvider |
| Interface providing terrain height in model space. More... | |
| class | ModelAnimations |
| Class that contains additional information attached to the model and shared with the runtime. More... | |
| class | MyAnimatedProperty |
| class | MyAnimatedProperty2D |
| class | MyAnimatedProperty2DEnum |
| class | MyAnimatedProperty2DFloat |
| class | MyAnimatedProperty2DInt |
| class | MyAnimatedProperty2DVector3 |
| class | MyAnimatedProperty2DVector4 |
| class | MyAnimatedPropertyEnum |
| class | MyAnimatedPropertyFloat |
| class | MyAnimatedPropertyInt |
| class | MyAnimatedPropertyVector3 |
| class | MyAnimatedPropertyVector4 |
| class | MyAnimationClip |
| An animation clip is a set of keyframes with associated bones. VRAGE TODO: Any link to actual animation collection? Or at least to rest pose? Please? More... | |
| class | MyAnimationController |
| Animation controller contains and drives skeletal animations. It also serves as an abstraction layer, hiding low/level classes. More... | |
| class | MyAnimationIkChain |
| Tiny structure describing IK chain. More... | |
| class | MyAnimationIkChainExt |
| Tiny structure describing IK chain + remembering last state. More... | |
| class | MyAnimationInverseKinematics |
| Class providing various IK solutions. Feet IK is More... | |
| class | MyAnimationStateMachine |
| Animation state machine selects the animation to match current state. When it finds valid transition to some next state, transition is performed automatically. More... | |
| class | MyAnimationStateMachineNode |
| Animation state machine node is a representation of one state inside MyAnimationStateMachine. More... | |
| class | MyAnimationStateMachineTransition |
| Description of transition to another state (MyAnimationStateMachineNode) in the state machine (MyAnimationStateMachine). More... | |
| class | MyAnimationTreeNode |
| Interface representing one node in animation tree. More... | |
| class | MyAnimationTreeNodeDummy |
| Node of animation tree: single track. Contains reference to animation clip. More... | |
| class | MyAnimationTreeNodeMix1D |
| Mixing between animation nodes on 1D axis. More... | |
| class | MyAnimationTreeNodeTrack |
| Node of animation tree: single track. Contains reference to animation clip. More... | |
| struct | MyAnimationUpdateData |
| Helper structure passed as an parameter during computation of current pose. More... | |
| class | MyAnimationVariableStorage |
| Key-value storage of float values, other types are implicitly converted. More... | |
| class | MyAnimationVariableStorageHints |
| Variable storage - Hints for the user, common variable names, descriptions, string ids. | |
| class | MyCharacterBone |
| Bones in this model are represented by this class, which allows a bone to have more detail associatd with it. More... | |
| class | MyConstProperty |
| class | MyConstPropertyBool |
| class | MyConstPropertyEnum |
| class | MyConstPropertyFloat |
| class | MyConstPropertyGenerationIndex |
| class | MyConstPropertyInt |
| class | MyConstPropertyString |
| class | MyConstPropertyVector3 |
| class | MyConstPropertyVector4 |
| class | MyFloatInterpolator |
| class | MyIntInterpolator |
| class | MyVector3Interpolator |
| class | MyVector4Interpolator |
| Enumerator | |
|---|---|
| Restart | |
| Synchronize | |
| NoSynchonization | |
Definition at line 7 of file MyAnimationStateMachineTransition.cs.
| Enumerator | |
|---|---|
| Const | |
| Animated | |
| Animated2D | |
Definition at line 19 of file MyConstProperty.cs.
1.8.8