Space Engineers
|
Classes | |
class | AnimationKey |
class | Generation2DProperty |
class | GenerationProperty |
interface | IMyAnimatedProperty |
interface | IMyAnimatedProperty2D |
interface | IMyConstProperty |
interface | IMyTerrainHeightProvider |
Interface providing terrain height in model space. More... | |
class | ModelAnimations |
Class that contains additional information attached to the model and shared with the runtime. More... | |
class | MyAnimatedProperty |
class | MyAnimatedProperty2D |
class | MyAnimatedProperty2DEnum |
class | MyAnimatedProperty2DFloat |
class | MyAnimatedProperty2DInt |
class | MyAnimatedProperty2DVector3 |
class | MyAnimatedProperty2DVector4 |
class | MyAnimatedPropertyEnum |
class | MyAnimatedPropertyFloat |
class | MyAnimatedPropertyInt |
class | MyAnimatedPropertyVector3 |
class | MyAnimatedPropertyVector4 |
class | MyAnimationClip |
An animation clip is a set of keyframes with associated bones. VRAGE TODO: Any link to actual animation collection? Or at least to rest pose? Please? More... | |
class | MyAnimationController |
Animation controller contains and drives skeletal animations. It also serves as an abstraction layer, hiding low/level classes. More... | |
class | MyAnimationIkChain |
Tiny structure describing IK chain. More... | |
class | MyAnimationIkChainExt |
Tiny structure describing IK chain + remembering last state. More... | |
class | MyAnimationInverseKinematics |
Class providing various IK solutions. Feet IK is More... | |
class | MyAnimationStateMachine |
Animation state machine selects the animation to match current state. When it finds valid transition to some next state, transition is performed automatically. More... | |
class | MyAnimationStateMachineNode |
Animation state machine node is a representation of one state inside MyAnimationStateMachine. More... | |
class | MyAnimationStateMachineTransition |
Description of transition to another state (MyAnimationStateMachineNode) in the state machine (MyAnimationStateMachine). More... | |
class | MyAnimationTreeNode |
Interface representing one node in animation tree. More... | |
class | MyAnimationTreeNodeDummy |
Node of animation tree: single track. Contains reference to animation clip. More... | |
class | MyAnimationTreeNodeMix1D |
Mixing between animation nodes on 1D axis. More... | |
class | MyAnimationTreeNodeTrack |
Node of animation tree: single track. Contains reference to animation clip. More... | |
struct | MyAnimationUpdateData |
Helper structure passed as an parameter during computation of current pose. More... | |
class | MyAnimationVariableStorage |
Key-value storage of float values, other types are implicitly converted. More... | |
class | MyAnimationVariableStorageHints |
Variable storage - Hints for the user, common variable names, descriptions, string ids. | |
class | MyCharacterBone |
Bones in this model are represented by this class, which allows a bone to have more detail associatd with it. More... | |
class | MyConstProperty |
class | MyConstPropertyBool |
class | MyConstPropertyEnum |
class | MyConstPropertyFloat |
class | MyConstPropertyGenerationIndex |
class | MyConstPropertyInt |
class | MyConstPropertyString |
class | MyConstPropertyVector3 |
class | MyConstPropertyVector4 |
class | MyFloatInterpolator |
class | MyIntInterpolator |
class | MyVector3Interpolator |
class | MyVector4Interpolator |
Enumerator | |
---|---|
Restart | |
Synchronize | |
NoSynchonization |
Definition at line 7 of file MyAnimationStateMachineTransition.cs.
Enumerator | |
---|---|
Const | |
Animated | |
Animated2D |
Definition at line 19 of file MyConstProperty.cs.