Space Engineers
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Tiny structure describing IK chain. More...
Public Attributes | |
int | BoneIndex = -1 |
string | BoneName |
int | ChainLength |
bool | AlignBoneWithTerrain |
Matrix | EndBoneTransform |
float | MinEndPointRotation = -20 |
float | MaxEndPointRotation = 90 |
Tiny structure describing IK chain.
Definition at line 33 of file MyAnimationInverseKinematics.cs.
bool VRageRender.Animations.MyAnimationIkChain.AlignBoneWithTerrain |
Definition at line 38 of file MyAnimationInverseKinematics.cs.
int VRageRender.Animations.MyAnimationIkChain.BoneIndex = -1 |
Definition at line 35 of file MyAnimationInverseKinematics.cs.
string VRageRender.Animations.MyAnimationIkChain.BoneName |
Definition at line 36 of file MyAnimationInverseKinematics.cs.
int VRageRender.Animations.MyAnimationIkChain.ChainLength |
Definition at line 37 of file MyAnimationInverseKinematics.cs.
Matrix VRageRender.Animations.MyAnimationIkChain.EndBoneTransform |
Definition at line 39 of file MyAnimationInverseKinematics.cs.
float VRageRender.Animations.MyAnimationIkChain.MaxEndPointRotation = 90 |
Definition at line 41 of file MyAnimationInverseKinematics.cs.
float VRageRender.Animations.MyAnimationIkChain.MinEndPointRotation = -20 |
Definition at line 40 of file MyAnimationInverseKinematics.cs.