|
Space Engineers
|
Tiny structure describing IK chain. More...
Public Attributes | |
| int | BoneIndex = -1 |
| string | BoneName |
| int | ChainLength |
| bool | AlignBoneWithTerrain |
| Matrix | EndBoneTransform |
| float | MinEndPointRotation = -20 |
| float | MaxEndPointRotation = 90 |
Tiny structure describing IK chain.
Definition at line 33 of file MyAnimationInverseKinematics.cs.
| bool VRageRender.Animations.MyAnimationIkChain.AlignBoneWithTerrain |
Definition at line 38 of file MyAnimationInverseKinematics.cs.
| int VRageRender.Animations.MyAnimationIkChain.BoneIndex = -1 |
Definition at line 35 of file MyAnimationInverseKinematics.cs.
| string VRageRender.Animations.MyAnimationIkChain.BoneName |
Definition at line 36 of file MyAnimationInverseKinematics.cs.
| int VRageRender.Animations.MyAnimationIkChain.ChainLength |
Definition at line 37 of file MyAnimationInverseKinematics.cs.
| Matrix VRageRender.Animations.MyAnimationIkChain.EndBoneTransform |
Definition at line 39 of file MyAnimationInverseKinematics.cs.
| float VRageRender.Animations.MyAnimationIkChain.MaxEndPointRotation = 90 |
Definition at line 41 of file MyAnimationInverseKinematics.cs.
| float VRageRender.Animations.MyAnimationIkChain.MinEndPointRotation = -20 |
Definition at line 40 of file MyAnimationInverseKinematics.cs.
1.8.8