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VRageRender.Animations.MyAnimationIkChain Class Reference

Tiny structure describing IK chain. More...

Inheritance diagram for VRageRender.Animations.MyAnimationIkChain:
VRageRender.Animations.MyAnimationIkChainExt

Public Attributes

int BoneIndex = -1
 
string BoneName
 
int ChainLength
 
bool AlignBoneWithTerrain
 
Matrix EndBoneTransform
 
float MinEndPointRotation = -20
 
float MaxEndPointRotation = 90
 

Detailed Description

Tiny structure describing IK chain.

Definition at line 33 of file MyAnimationInverseKinematics.cs.

Member Data Documentation

bool VRageRender.Animations.MyAnimationIkChain.AlignBoneWithTerrain

Definition at line 38 of file MyAnimationInverseKinematics.cs.

int VRageRender.Animations.MyAnimationIkChain.BoneIndex = -1

Definition at line 35 of file MyAnimationInverseKinematics.cs.

string VRageRender.Animations.MyAnimationIkChain.BoneName

Definition at line 36 of file MyAnimationInverseKinematics.cs.

int VRageRender.Animations.MyAnimationIkChain.ChainLength

Definition at line 37 of file MyAnimationInverseKinematics.cs.

Matrix VRageRender.Animations.MyAnimationIkChain.EndBoneTransform

Definition at line 39 of file MyAnimationInverseKinematics.cs.

float VRageRender.Animations.MyAnimationIkChain.MaxEndPointRotation = 90

Definition at line 41 of file MyAnimationInverseKinematics.cs.

float VRageRender.Animations.MyAnimationIkChain.MinEndPointRotation = -20

Definition at line 40 of file MyAnimationInverseKinematics.cs.


The documentation for this class was generated from the following file: