Space Engineers
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Description of transition to another state (MyAnimationStateMachineNode) in the state machine (MyAnimationStateMachine). More...
Public Member Functions | |
override bool | Evaluate () |
Animation transition evaluation - different behavior from default transition. If no conditions are given and it has a name, it must be triggered manually. More... | |
Public Member Functions inherited from VRage.Generics.MyStateMachineTransition | |
void | _SetId (int newId) |
override string | ToString () |
Public Attributes | |
double | TransitionTimeInSec = 0.0 |
MyAnimationTransitionSyncType | Sync = MyAnimationTransitionSyncType.NoSynchonization |
Public Attributes inherited from VRage.Generics.MyStateMachineTransition | |
MyStringId | Name = MyStringId.NullOrEmpty |
MyStateMachineNode | TargetNode = null |
List< IMyCondition > | Conditions = new List<IMyCondition>() |
int | Priority |
Additional Inherited Members | |
Properties inherited from VRage.Generics.MyStateMachineTransition | |
int | Id [get] |
Description of transition to another state (MyAnimationStateMachineNode) in the state machine (MyAnimationStateMachine).
Definition at line 17 of file MyAnimationStateMachineTransition.cs.
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inlinevirtual |
Animation transition evaluation - different behavior from default transition. If no conditions are given and it has a name, it must be triggered manually.
Reimplemented from VRage.Generics.MyStateMachineTransition.
Definition at line 32 of file MyAnimationStateMachineTransition.cs.
MyAnimationTransitionSyncType VRageRender.Animations.MyAnimationStateMachineTransition.Sync = MyAnimationTransitionSyncType.NoSynchonization |
Definition at line 25 of file MyAnimationStateMachineTransition.cs.
double VRageRender.Animations.MyAnimationStateMachineTransition.TransitionTimeInSec = 0.0 |
Definition at line 23 of file MyAnimationStateMachineTransition.cs.