Space Engineers
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Mixing between animation nodes on 1D axis. More...
Classes | |
struct | MyParameterNodeMapping |
Public Member Functions | |
override void | Update (ref MyAnimationUpdateData data) |
override float | GetLocalTimeNormalized () |
override void | SetLocalTimeNormalized (float normalizedTime) |
Public Attributes | |
List< MyParameterNodeMapping > | ChildMappings = new List<MyParameterNodeMapping>(4) |
MyStringId | ParameterName |
bool | Circular = false |
float | Sensitivity = 1.0f |
float | MaxChange = float.PositiveInfinity |
Mixing between animation nodes on 1D axis.
Definition at line 11 of file MyAnimationTreeNodeMix1D.cs.
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inlinevirtual |
Implements VRageRender.Animations.MyAnimationTreeNode.
Definition at line 229 of file MyAnimationTreeNodeMix1D.cs.
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inlinevirtual |
Implements VRageRender.Animations.MyAnimationTreeNode.
Definition at line 241 of file MyAnimationTreeNodeMix1D.cs.
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inlinevirtual |
Implements VRageRender.Animations.MyAnimationTreeNode.
Definition at line 36 of file MyAnimationTreeNodeMix1D.cs.
List<MyParameterNodeMapping> VRageRender.Animations.MyAnimationTreeNodeMix1D.ChildMappings = new List<MyParameterNodeMapping>(4) |
Definition at line 25 of file MyAnimationTreeNodeMix1D.cs.
bool VRageRender.Animations.MyAnimationTreeNodeMix1D.Circular = false |
Definition at line 29 of file MyAnimationTreeNodeMix1D.cs.
float VRageRender.Animations.MyAnimationTreeNodeMix1D.MaxChange = float.PositiveInfinity |
Definition at line 33 of file MyAnimationTreeNodeMix1D.cs.
MyStringId VRageRender.Animations.MyAnimationTreeNodeMix1D.ParameterName |
Definition at line 27 of file MyAnimationTreeNodeMix1D.cs.
float VRageRender.Animations.MyAnimationTreeNodeMix1D.Sensitivity = 1.0f |
Definition at line 31 of file MyAnimationTreeNodeMix1D.cs.