|
Space Engineers
|
An animation clip is a set of keyframes with associated bones. VRAGE TODO: Any link to actual animation collection? Or at least to rest pose? Please? More...
Classes | |
| class | Bone |
| Keyframes are grouped per bone for an animation clip More... | |
| class | BoneState |
| BoneState is a rotation and translation of the bone. It would be easy to extend this to include scaling as well. More... | |
| class | Keyframe |
| An Keyframe extends rotation and translation of the bone by specifying time of the event. More... | |
Public Attributes | |
| string | Name |
| Name of the animation clip More... | |
| double | Duration |
| Duration of the animation clip More... | |
Properties | |
| List< Bone > | Bones [get] |
| The bones for this animation clip with their keyframes More... | |
An animation clip is a set of keyframes with associated bones. VRAGE TODO: Any link to actual animation collection? Or at least to rest pose? Please?
Definition at line 13 of file MyAnimationClip.cs.
| double VRageRender.Animations.MyAnimationClip.Duration |
Duration of the animation clip
Definition at line 84 of file MyAnimationClip.cs.
| string VRageRender.Animations.MyAnimationClip.Name |
Name of the animation clip
Definition at line 79 of file MyAnimationClip.cs.
|
get |
The bones for this animation clip with their keyframes
Definition at line 89 of file MyAnimationClip.cs.
1.8.8