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Space Engineers
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Namespaces | |
| package | Guns |
Classes | |
| class | MyAmmoBase |
| class | MyAmmoConstants |
| class | MyAmmoMagazine |
| class | MyAngleGrinder |
| class | MyAutomaticRifleGun |
| class | MyBaseInventoryItemEntity |
| class | MyBlockPlacerBase |
| class | MyDeviceBase |
| class | MyDrillBase |
| Common code for all drills (both cube blocks on ship and hand drill). More... | |
| class | MyDrillCutOut |
| class | MyEngineerToolBase |
| class | MyGunBase |
| class | MyHandDrill |
| class | MyLargeGatlingBarrel |
| class | MyLargeTurretBase |
| class | MyMissile |
| class | MyMissiles |
| class | MyProjectile |
| class | MyProjectiles |
| class | MyShipDrill |
| class | MyShipGrinder |
| class | MyShipToolBase |
| class | MySmallGatlingGun |
| class | MySmallMissileLauncher |
| class | MySmallMissileLauncherReload |
| class | MyToolBase |
| class | MyUserControllableGun |
| class | MyWeaponPrediction |
| class | MyWeaponPropertiesWrapper |
| class | MyWelder |
Enumerations | |
| enum | MyTurretTargetFlags : ushort { MyTurretTargetFlags.Players = 1 << 0, MyTurretTargetFlags.SmallShips = 1 << 1, MyTurretTargetFlags.LargeShips = 1 << 2, MyTurretTargetFlags.Stations = 1 << 3, MyTurretTargetFlags.Asteroids = 1 << 4, MyTurretTargetFlags.Missiles = 1 << 5, MyTurretTargetFlags.Moving = 1 << 6, MyTurretTargetFlags.NotNeutrals = 1 << 7 } |
| enum | MySurfaceImpactEnum { MySurfaceImpactEnum.METAL, MySurfaceImpactEnum.DESTRUCTIBLE, MySurfaceImpactEnum.INDESTRUCTIBLE, MySurfaceImpactEnum.CHARACTER } |
Functions | |
| delegate void | MyCustomHitParticlesMethod (ref Vector3D hitPoint, ref Vector3 normal, ref Vector3D direction, IMyEntity entity, MyEntity weapon, float scale, MyEntity ownerEntity=null) |
| delegate void | MyCustomHitMaterialMethod (ref Vector3D hitPoint, ref Vector3 normal, ref Vector3D direction, IMyEntity entity, MySurfaceImpactEnum surfaceImpact, MyEntity weapon, float scale) |
| Enumerator | |
|---|---|
| METAL | |
| DESTRUCTIBLE | |
| INDESTRUCTIBLE | |
| CHARACTER | |
Definition at line 38 of file MyProjectile.cs.
| enum Sandbox.Game.Weapons.MyTurretTargetFlags : ushort |
| Enumerator | |
|---|---|
| Players | |
| SmallShips | |
| LargeShips | |
| Stations | |
| Asteroids | |
| Missiles | |
| Moving | |
| NotNeutrals | |
Definition at line 68 of file MyLargeTurretBase.cs.
| delegate void Sandbox.Game.Weapons.MyCustomHitMaterialMethod | ( | ref Vector3D | hitPoint, |
| ref Vector3 | normal, | ||
| ref Vector3D | direction, | ||
| IMyEntity | entity, | ||
| MySurfaceImpactEnum | surfaceImpact, | ||
| MyEntity | weapon, | ||
| float | scale | ||
| ) |
1.8.8