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static void | Add (MyProjectileAmmoDefinition ammoDefinition, Vector3D origin, Vector3 initialVelocity, Vector3 directionNormalized, IMyGunBaseUser user, MyEntity owner) |
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static void | AddShrapnel (MyProjectileAmmoDefinition ammoDefinition, MyEntity[] ignoreEntities, Vector3 origin, Vector3 initialVelocity, Vector3 directionNormalized, bool groupStart, float thicknessMultiplier, float trailProbability, MyEntity weapon, MyEntity ownerEntity=null, float projectileCountMultiplier=1) |
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static void | AddShotgun (MyProjectileAmmoDefinition ammoDefinition, MyEntity ignorePhysObject, Vector3 origin, Vector3 initialVelocity, Vector3 directionNormalized, bool groupStart, float thicknessMultiplier, MyEntity weapon, float frontBillboardSize, MyEntity ownerEntity=null, float projectileCountMultiplier=1) |
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Definition at line 17 of file MyProjectiles.cs.
static void Sandbox.Game.Weapons.MyProjectiles.AddShotgun |
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MyProjectileAmmoDefinition |
ammoDefinition, |
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MyEntity |
ignorePhysObject, |
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Vector3 |
origin, |
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Vector3 |
initialVelocity, |
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Vector3 |
directionNormalized, |
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bool |
groupStart, |
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float |
thicknessMultiplier, |
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MyEntity |
weapon, |
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float |
frontBillboardSize, |
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MyEntity |
ownerEntity = null , |
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float |
projectileCountMultiplier = 1 |
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) |
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inlinestatic |
static void Sandbox.Game.Weapons.MyProjectiles.AddShrapnel |
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MyProjectileAmmoDefinition |
ammoDefinition, |
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MyEntity[] |
ignoreEntities, |
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Vector3 |
origin, |
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Vector3 |
initialVelocity, |
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Vector3 |
directionNormalized, |
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bool |
groupStart, |
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float |
thicknessMultiplier, |
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float |
trailProbability, |
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MyEntity |
weapon, |
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MyEntity |
ownerEntity = null , |
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float |
projectileCountMultiplier = 1 |
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) |
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inlinestatic |
override void Sandbox.Game.Weapons.MyProjectiles.Draw |
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inlinevirtual |
override void Sandbox.Game.Weapons.MyProjectiles.LoadData |
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inlinevirtual |
override void Sandbox.Game.Weapons.MyProjectiles.UnloadData |
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inlineprotectedvirtual |
override void Sandbox.Game.Weapons.MyProjectiles.UpdateBeforeSimulation |
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inlinevirtual |
The documentation for this class was generated from the following file: