Definition at line 48 of file MyProjectile.cs.
Sandbox.Game.Weapons.MyProjectile.MyProjectile |
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inline |
static void Sandbox.Game.Weapons.MyProjectile.ApplyProjectileForce |
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IMyEntity |
entity, |
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Vector3D |
intersectionPosition, |
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Vector3 |
normalizedDirection, |
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bool |
isPlayerShip, |
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float |
impulse |
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) |
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inlinestatic |
void Sandbox.Game.Weapons.MyProjectile.Close |
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inline |
void Sandbox.Game.Weapons.MyProjectile.Draw |
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inline |
bool Sandbox.Game.Weapons.MyProjectile.Update |
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inline |
float Sandbox.Game.Weapons.MyProjectile.LengthMultiplier = 1 |
MyEntity Sandbox.Game.Weapons.MyProjectile.OwnerEntity = null |
MyEntity Sandbox.Game.Weapons.MyProjectile.OwnerEntityAbsolute = null |
The documentation for this class was generated from the following file: