Space Engineers
Public Member Functions | Static Public Member Functions | Protected Member Functions | Properties | List of all members
Sandbox.Game.Weapons.MyMissiles Class Reference
Inheritance diagram for Sandbox.Game.Weapons.MyMissiles:
VRage.Game.Components.MySessionComponentBase VRage.Game.Components.Interfaces.IMyUserInputComponent

Public Member Functions

override void LoadData ()
 
- Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual bool UpdatedBeforeInit ()
 
 MySessionComponentBase ()
 
void SetUpdateOrder (MyUpdateOrder order)
 
virtual void InitFromDefinition (MySessionComponentDefinition definition)
 
virtual void Init (MyObjectBuilder_SessionComponent sessionComponent)
 
virtual MyObjectBuilder_SessionComponent GetObjectBuilder ()
 
void AfterLoadData ()
 
void UnloadDataConditional ()
 
virtual void SaveData ()
 
virtual void BeforeStart ()
 
virtual void UpdateBeforeSimulation ()
 
virtual void Simulate ()
 
virtual void UpdateAfterSimulation ()
 
virtual void UpdatingStopped ()
 
virtual void Draw ()
 
virtual void HandleInput ()
 
override string ToString ()
 

Static Public Member Functions

static MyMissile AddUnsynced (MyWeaponPropertiesWrapper weaponProperties, Vector3D position, Vector3D initialVelocity, Vector3D direction, long ownerId)
 
static MyMissile Add (MyWeaponPropertiesWrapper weaponProperties, Vector3D position, Vector3D initialVelocity, Vector3D direction, long ownerId)
 
static void Remove (MyMissile missile)
 

Protected Member Functions

override void UnloadData ()
 

Properties

override Type[] Dependencies [get]
 
- Properties inherited from VRage.Game.Components.MySessionComponentBase
MyUpdateOrder UpdateOrder [get]
 
MyObjectBuilderType ObjectBuilderType [get]
 
bool Loaded [get]
 
bool Initialized [get]
 
MyDefinitionId Definition [get, set]
 
virtual Type[] Dependencies [get]
 
virtual bool IsRequiredByGame [get]
 Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More...
 

Additional Inherited Members

- Public Attributes inherited from VRage.Game.Components.MySessionComponentBase
readonly string DebugName
 
readonly int Priority
 
readonly Type ComponentType
 
IMySession Session
 

Detailed Description

Definition at line 22 of file MyMissiles.cs.

Member Function Documentation

static MyMissile Sandbox.Game.Weapons.MyMissiles.Add ( MyWeaponPropertiesWrapper  weaponProperties,
Vector3D  position,
Vector3D  initialVelocity,
Vector3D  direction,
long  ownerId 
)
inlinestatic

Definition at line 102 of file MyMissiles.cs.

static MyMissile Sandbox.Game.Weapons.MyMissiles.AddUnsynced ( MyWeaponPropertiesWrapper  weaponProperties,
Vector3D  position,
Vector3D  initialVelocity,
Vector3D  direction,
long  ownerId 
)
inlinestatic

Definition at line 81 of file MyMissiles.cs.

override void Sandbox.Game.Weapons.MyMissiles.LoadData ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 35 of file MyMissiles.cs.

static void Sandbox.Game.Weapons.MyMissiles.Remove ( MyMissile  missile)
inlinestatic

Definition at line 112 of file MyMissiles.cs.

override void Sandbox.Game.Weapons.MyMissiles.UnloadData ( )
inlineprotectedvirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 60 of file MyMissiles.cs.

Property Documentation

override Type [] Sandbox.Game.Weapons.MyMissiles.Dependencies
get

Definition at line 28 of file MyMissiles.cs.


The documentation for this class was generated from the following file: