Definition at line 14 of file MyAmmoConstants.cs.
Sandbox.Game.Weapons.MyWeaponPropertiesWrapper.MyWeaponPropertiesWrapper |
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MyDefinitionId |
weaponDefinitionId | ) |
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inline |
bool Sandbox.Game.Weapons.MyWeaponPropertiesWrapper.CanChangeAmmoMagazine |
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MyDefinitionId |
newAmmoMagazineId | ) |
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inline |
void Sandbox.Game.Weapons.MyWeaponPropertiesWrapper.ChangeAmmoMagazine |
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MyDefinitionId |
newAmmoMagazineId | ) |
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inline |
T Sandbox.Game.Weapons.MyWeaponPropertiesWrapper.GetCurrentAmmoDefinitionAs< T > |
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inline |
MyDefinitionId Sandbox.Game.Weapons.MyWeaponPropertiesWrapper.AmmoDefinitionId |
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get |
MyDefinitionId Sandbox.Game.Weapons.MyWeaponPropertiesWrapper.AmmoMagazineId |
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get |
int Sandbox.Game.Weapons.MyWeaponPropertiesWrapper.AmmoMagazinesCount |
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get |
int Sandbox.Game.Weapons.MyWeaponPropertiesWrapper.CurrentWeaponRateOfFire |
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get |
int Sandbox.Game.Weapons.MyWeaponPropertiesWrapper.CurrentWeaponShootIntervalInMiliseconds |
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get |
MySoundPair Sandbox.Game.Weapons.MyWeaponPropertiesWrapper.CurrentWeaponShootSound |
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get |
bool Sandbox.Game.Weapons.MyWeaponPropertiesWrapper.IsAmmoMissile |
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get |
bool Sandbox.Game.Weapons.MyWeaponPropertiesWrapper.IsAmmoProjectile |
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get |
bool Sandbox.Game.Weapons.MyWeaponPropertiesWrapper.IsDeviated |
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get |
int Sandbox.Game.Weapons.MyWeaponPropertiesWrapper.ReloadTime |
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get |
int Sandbox.Game.Weapons.MyWeaponPropertiesWrapper.ShotsInBurst |
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get |
MyDefinitionId Sandbox.Game.Weapons.MyWeaponPropertiesWrapper.WeaponDefinitionId |
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get |
The documentation for this class was generated from the following file: