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uint | InventoryItemId [get, set] |
| Reference to the inventory item that this device originated from. Can be used to update the inventory item (when ammo changes etc...) More...
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Definition at line 24 of file MyDeviceBase.cs.
abstract bool Sandbox.Game.Weapons.MyDeviceBase.CanSwitchAmmoMagazine |
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static string Sandbox.Game.Weapons.MyDeviceBase.GetGunNotificationName |
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MyDefinitionId |
gunId | ) |
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inlinestatic |
abstract Vector3D Sandbox.Game.Weapons.MyDeviceBase.GetMuzzleLocalPosition |
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pure virtual |
abstract Vector3D Sandbox.Game.Weapons.MyDeviceBase.GetMuzzleWorldPosition |
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abstract bool Sandbox.Game.Weapons.MyDeviceBase.SwitchAmmoMagazineToNextAvailable |
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abstract bool Sandbox.Game.Weapons.MyDeviceBase.SwitchToNextAmmoMagazine |
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pure virtual |
uint Sandbox.Game.Weapons.MyDeviceBase.InventoryItemId |
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getset |
Reference to the inventory item that this device originated from. Can be used to update the inventory item (when ammo changes etc...)
Definition at line 36 of file MyDeviceBase.cs.
The documentation for this class was generated from the following file: