Space Engineers
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Public Member Functions | |
override void | UpdateAfterSimulation () |
override void | LoadData () |
void | LoadModelDestruction (string modelName, MyPhysicalModelDefinition modelDef, Vector3 defaultSize, bool destructionRequired=true, bool useShapeVolume=false) |
float | GetBlockMass (string model, MyCubeBlockDefinition def) |
Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase | |
virtual bool | UpdatedBeforeInit () |
MySessionComponentBase () | |
void | SetUpdateOrder (MyUpdateOrder order) |
virtual void | InitFromDefinition (MySessionComponentDefinition definition) |
virtual void | Init (MyObjectBuilder_SessionComponent sessionComponent) |
virtual MyObjectBuilder_SessionComponent | GetObjectBuilder () |
void | AfterLoadData () |
void | UnloadDataConditional () |
virtual void | SaveData () |
virtual void | BeforeStart () |
virtual void | UpdateBeforeSimulation () |
virtual void | Simulate () |
virtual void | UpdatingStopped () |
virtual void | Draw () |
virtual void | HandleInput () |
override string | ToString () |
Static Public Member Functions | |
static MyPhysicalMaterialDefinition | GetPhysicalMaterial (MyPhysicalModelDefinition modelDef, string physicalMaterial) |
Protected Member Functions | |
override void | UnloadData () |
Properties | |
static MyDestructionData | Static [get, set] |
HkWorld | TemporaryWorld [get] |
MyBlockShapePool | BlockShapePool [get] |
override bool | IsRequiredByGame [get] |
Properties inherited from VRage.Game.Components.MySessionComponentBase | |
MyUpdateOrder | UpdateOrder [get] |
MyObjectBuilderType | ObjectBuilderType [get] |
bool | Loaded [get] |
bool | Initialized [get] |
MyDefinitionId | Definition [get, set] |
virtual Type[] | Dependencies [get] |
virtual bool | IsRequiredByGame [get] |
Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More... | |
Additional Inherited Members | |
Public Attributes inherited from VRage.Game.Components.MySessionComponentBase | |
readonly string | DebugName |
readonly int | Priority |
readonly Type | ComponentType |
IMySession | Session |
Definition at line 30 of file MyDestructionData.cs.
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inline |
Definition at line 685 of file MyDestructionData.cs.
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inlinestatic |
Definition at line 572 of file MyDestructionData.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 53 of file MyDestructionData.cs.
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inline |
Definition at line 360 of file MyDestructionData.cs.
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inlineprotectedvirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 152 of file MyDestructionData.cs.
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inlinevirtual |
Reimplemented from VRage.Game.Components.MySessionComponentBase.
Definition at line 47 of file MyDestructionData.cs.
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get |
Definition at line 37 of file MyDestructionData.cs.
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get |
Definition at line 43 of file MyDestructionData.cs.
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staticgetset |
Definition at line 35 of file MyDestructionData.cs.
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get |
Definition at line 36 of file MyDestructionData.cs.