| Space Engineers
    | 
 
  
 | Classes | |
| class | Postprocessor | 
| Public Attributes | |
| string | Model | 
| MyPhysicalMaterialDefinition | PhysicalMaterial | 
| float | Mass | 
|  Public Attributes inherited from VRage.Game.MyDefinitionBase | |
| MyDefinitionId | Id | 
| MyStringId | DisplayNameEnum | 
| Enum used for localization of display name. Null for player created definitions.  More... | |
| MyStringId | DescriptionEnum | 
| Enum used for localization of description. Null for player created definitions.  More... | |
| String | DisplayNameString | 
| String name used for user created definitions which do not have localization support.  More... | |
| String | DescriptionString | 
| String used for user created description which do not have localization support.  More... | |
| string[] | Icons | 
| Icons for the definition, they are used from top to bottom.  More... | |
| bool | Enabled = true | 
| Definition can be disabled by mod, then it will be removed from definition manager  More... | |
| bool | Public = true | 
| Indicates if definition should be offered in Cube builder  More... | |
| bool | AvailableInSurvival | 
| MyModContext | Context | 
| Protected Member Functions | |
| override void | Init (MyObjectBuilder_DefinitionBase builder) | 
| Additional Inherited Members | |
|  Public Member Functions inherited from VRage.Game.MyDefinitionBase | |
| void | Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext) | 
| virtual void | Postprocess () | 
| Override this in case you want to do some postprocessing of the definition before the game starts.  More... | |
| void | Save (string filepath) | 
| virtual MyObjectBuilder_DefinitionBase | GetObjectBuilder () | 
| override string | ToString () | 
|  Properties inherited from VRage.Game.MyDefinitionBase | |
| virtual String | DisplayNameText  [get] | 
| Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction.  More... | |
| virtual String | DescriptionText  [get] | 
| Use this property when showing description in GUI, as it takes into account more complex description construction.  More... | |
Definition at line 14 of file MyPhysicalModelDefinition.cs.
| 
 | inlineprotectedvirtual | 
Reimplemented from VRage.Game.MyDefinitionBase.
Reimplemented in Sandbox.Definitions.MyThrustDefinition, Sandbox.Definitions.MyReactorDefinition, Sandbox.Definitions.MyProductionBlockDefinition, Sandbox.Definitions.MyTreeDefinition, Sandbox.Definitions.MyShipControllerDefinition, Sandbox.Definitions.MyRefineryDefinition, Sandbox.Definitions.MySolarPanelDefinition, Sandbox.Definitions.MySpaceBallDefinition, Sandbox.Definitions.MyReflectorBlockDefinition, Sandbox.Definitions.MyShipDrillDefinition, Sandbox.Definitions.MyWeaponBlockDefinition, Sandbox.Definitions.MyPistonBaseDefinition, Sandbox.Definitions.MyTimerBlockDefinition, Sandbox.Definitions.MyProjectorDefinition, Sandbox.Definitions.MySensorBlockDefinition, Sandbox.Definitions.MyTextPanelDefinition, Sandbox.Definitions.MyVirtualMassDefinition, Sandbox.Definitions.MyPowerProducerDefinition, Sandbox.Definitions.MyWarheadDefinition, Sandbox.Definitions.MyPoweredCargoContainerDefinition, Sandbox.Definitions.MyProgrammableBlockDefinition, Sandbox.Definitions.MyRadioAntennaDefinition, Sandbox.Definitions.MyRemoteControlDefinition, Sandbox.Definitions.MySoundBlockDefinition, and SpaceEngineers.Definitions.MyUpgradeModuleDefinition.
Definition at line 22 of file MyPhysicalModelDefinition.cs.
| float Sandbox.Definitions.MyPhysicalModelDefinition.Mass | 
Definition at line 18 of file MyPhysicalModelDefinition.cs.
| string Sandbox.Definitions.MyPhysicalModelDefinition.Model | 
Definition at line 16 of file MyPhysicalModelDefinition.cs.
| MyPhysicalMaterialDefinition Sandbox.Definitions.MyPhysicalModelDefinition.PhysicalMaterial | 
Definition at line 17 of file MyPhysicalModelDefinition.cs.
 1.8.8
 1.8.8