Space Engineers
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Classes | |
struct | CollisionProperty |
struct | ImpactSounds |
Public Attributes | |
float | Density |
float | HorisontalTransmissionMultiplier |
float | HorisontalFragility |
float | SupportMultiplier |
float | CollisionMultiplier |
Dictionary< MyStringId, Dictionary< MyStringHash, CollisionProperty > > | CollisionProperties = new Dictionary<MyStringId, Dictionary<MyStringHash, CollisionProperty>>(MyStringId.Comparer) |
Dictionary< MyStringId, MySoundPair > | GeneralSounds = new Dictionary<MyStringId, MySoundPair>(MyStringId.Comparer) |
MyStringHash | InheritFrom = MyStringHash.NullOrEmpty |
Public Attributes inherited from VRage.Game.MyDefinitionBase | |
MyDefinitionId | Id |
MyStringId | DisplayNameEnum |
Enum used for localization of display name. Null for player created definitions. More... | |
MyStringId | DescriptionEnum |
Enum used for localization of description. Null for player created definitions. More... | |
String | DisplayNameString |
String name used for user created definitions which do not have localization support. More... | |
String | DescriptionString |
String used for user created description which do not have localization support. More... | |
string[] | Icons |
Icons for the definition, they are used from top to bottom. More... | |
bool | Enabled = true |
Definition can be disabled by mod, then it will be removed from definition manager More... | |
bool | Public = true |
Indicates if definition should be offered in Cube builder More... | |
bool | AvailableInSurvival |
MyModContext | Context |
Protected Member Functions | |
override void | Init (MyObjectBuilder_DefinitionBase builder) |
Additional Inherited Members | |
Public Member Functions inherited from VRage.Game.MyDefinitionBase | |
void | Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext) |
virtual void | Postprocess () |
Override this in case you want to do some postprocessing of the definition before the game starts. More... | |
void | Save (string filepath) |
virtual MyObjectBuilder_DefinitionBase | GetObjectBuilder () |
override string | ToString () |
Properties inherited from VRage.Game.MyDefinitionBase | |
virtual String | DisplayNameText [get] |
Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More... | |
virtual String | DescriptionText [get] |
Use this property when showing description in GUI, as it takes into account more complex description construction. More... | |
Definition at line 13 of file MyPhysicalMaterialDefinition.cs.
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inlineprotectedvirtual |
Reimplemented from VRage.Game.MyDefinitionBase.
Definition at line 63 of file MyPhysicalMaterialDefinition.cs.
float Sandbox.Definitions.MyPhysicalMaterialDefinition.CollisionMultiplier |
Definition at line 58 of file MyPhysicalMaterialDefinition.cs.
Dictionary<MyStringId, Dictionary<MyStringHash, CollisionProperty> > Sandbox.Definitions.MyPhysicalMaterialDefinition.CollisionProperties = new Dictionary<MyStringId, Dictionary<MyStringHash, CollisionProperty>>(MyStringId.Comparer) |
Definition at line 59 of file MyPhysicalMaterialDefinition.cs.
float Sandbox.Definitions.MyPhysicalMaterialDefinition.Density |
Definition at line 54 of file MyPhysicalMaterialDefinition.cs.
Dictionary<MyStringId, MySoundPair> Sandbox.Definitions.MyPhysicalMaterialDefinition.GeneralSounds = new Dictionary<MyStringId, MySoundPair>(MyStringId.Comparer) |
Definition at line 60 of file MyPhysicalMaterialDefinition.cs.
float Sandbox.Definitions.MyPhysicalMaterialDefinition.HorisontalFragility |
Definition at line 56 of file MyPhysicalMaterialDefinition.cs.
float Sandbox.Definitions.MyPhysicalMaterialDefinition.HorisontalTransmissionMultiplier |
Definition at line 55 of file MyPhysicalMaterialDefinition.cs.
MyStringHash Sandbox.Definitions.MyPhysicalMaterialDefinition.InheritFrom = MyStringHash.NullOrEmpty |
Definition at line 61 of file MyPhysicalMaterialDefinition.cs.
float Sandbox.Definitions.MyPhysicalMaterialDefinition.SupportMultiplier |
Definition at line 57 of file MyPhysicalMaterialDefinition.cs.