Space Engineers
Classes | Public Attributes | Protected Member Functions | List of all members
Sandbox.Definitions.MyPhysicalMaterialDefinition Class Reference
Inheritance diagram for Sandbox.Definitions.MyPhysicalMaterialDefinition:
VRage.Game.MyDefinitionBase

Classes

struct  CollisionProperty
 
struct  ImpactSounds
 

Public Attributes

float Density
 
float HorisontalTransmissionMultiplier
 
float HorisontalFragility
 
float SupportMultiplier
 
float CollisionMultiplier
 
Dictionary< MyStringId, Dictionary< MyStringHash, CollisionProperty > > CollisionProperties = new Dictionary<MyStringId, Dictionary<MyStringHash, CollisionProperty>>(MyStringId.Comparer)
 
Dictionary< MyStringId, MySoundPairGeneralSounds = new Dictionary<MyStringId, MySoundPair>(MyStringId.Comparer)
 
MyStringHash InheritFrom = MyStringHash.NullOrEmpty
 
- Public Attributes inherited from VRage.Game.MyDefinitionBase
MyDefinitionId Id
 
MyStringId DisplayNameEnum
 Enum used for localization of display name. Null for player created definitions. More...
 
MyStringId DescriptionEnum
 Enum used for localization of description. Null for player created definitions. More...
 
String DisplayNameString
 String name used for user created definitions which do not have localization support. More...
 
String DescriptionString
 String used for user created description which do not have localization support. More...
 
string[] Icons
 Icons for the definition, they are used from top to bottom. More...
 
bool Enabled = true
 Definition can be disabled by mod, then it will be removed from definition manager More...
 
bool Public = true
 Indicates if definition should be offered in Cube builder More...
 
bool AvailableInSurvival
 
MyModContext Context
 

Protected Member Functions

override void Init (MyObjectBuilder_DefinitionBase builder)
 

Additional Inherited Members

- Public Member Functions inherited from VRage.Game.MyDefinitionBase
void Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext)
 
virtual void Postprocess ()
 Override this in case you want to do some postprocessing of the definition before the game starts. More...
 
void Save (string filepath)
 
virtual MyObjectBuilder_DefinitionBase GetObjectBuilder ()
 
override string ToString ()
 
- Properties inherited from VRage.Game.MyDefinitionBase
virtual String DisplayNameText [get]
 Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More...
 
virtual String DescriptionText [get]
 Use this property when showing description in GUI, as it takes into account more complex description construction. More...
 

Detailed Description

Definition at line 13 of file MyPhysicalMaterialDefinition.cs.

Member Function Documentation

override void Sandbox.Definitions.MyPhysicalMaterialDefinition.Init ( MyObjectBuilder_DefinitionBase  builder)
inlineprotectedvirtual

Reimplemented from VRage.Game.MyDefinitionBase.

Definition at line 63 of file MyPhysicalMaterialDefinition.cs.

Member Data Documentation

float Sandbox.Definitions.MyPhysicalMaterialDefinition.CollisionMultiplier

Definition at line 58 of file MyPhysicalMaterialDefinition.cs.

Dictionary<MyStringId, Dictionary<MyStringHash, CollisionProperty> > Sandbox.Definitions.MyPhysicalMaterialDefinition.CollisionProperties = new Dictionary<MyStringId, Dictionary<MyStringHash, CollisionProperty>>(MyStringId.Comparer)

Definition at line 59 of file MyPhysicalMaterialDefinition.cs.

float Sandbox.Definitions.MyPhysicalMaterialDefinition.Density

Definition at line 54 of file MyPhysicalMaterialDefinition.cs.

Dictionary<MyStringId, MySoundPair> Sandbox.Definitions.MyPhysicalMaterialDefinition.GeneralSounds = new Dictionary<MyStringId, MySoundPair>(MyStringId.Comparer)

Definition at line 60 of file MyPhysicalMaterialDefinition.cs.

float Sandbox.Definitions.MyPhysicalMaterialDefinition.HorisontalFragility

Definition at line 56 of file MyPhysicalMaterialDefinition.cs.

float Sandbox.Definitions.MyPhysicalMaterialDefinition.HorisontalTransmissionMultiplier

Definition at line 55 of file MyPhysicalMaterialDefinition.cs.

MyStringHash Sandbox.Definitions.MyPhysicalMaterialDefinition.InheritFrom = MyStringHash.NullOrEmpty

Definition at line 61 of file MyPhysicalMaterialDefinition.cs.

float Sandbox.Definitions.MyPhysicalMaterialDefinition.SupportMultiplier

Definition at line 57 of file MyPhysicalMaterialDefinition.cs.


The documentation for this class was generated from the following file: