Definition at line 19 of file MyBreakableShapeManager.cs.
void Sandbox.Engine.Physics.MyBlockShapePool.AllocateForDefinition |
( |
string |
model, |
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MyPhysicalModelDefinition |
definition, |
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int |
count |
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) |
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inline |
void Sandbox.Engine.Physics.MyBlockShapePool.EnqueShape |
( |
string |
model, |
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MyDefinitionId |
id, |
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HkdBreakableShape |
shape |
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) |
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inline |
void Sandbox.Engine.Physics.MyBlockShapePool.EnqueShapes |
( |
string |
model, |
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MyDefinitionId |
id, |
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List< HkdBreakableShape > |
shapes |
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) |
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inline |
HkdBreakableShape Sandbox.Engine.Physics.MyBlockShapePool.GetBreakableShape |
( |
string |
model, |
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MyCubeBlockDefinition |
block |
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) |
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inline |
void Sandbox.Engine.Physics.MyBlockShapePool.Preallocate |
( |
| ) |
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inline |
void Sandbox.Engine.Physics.MyBlockShapePool.RefillPools |
( |
| ) |
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inline |
const int Sandbox.Engine.Physics.MyBlockShapePool.PREALLOCATE_COUNT = 50 |
The documentation for this class was generated from the following file: