Space Engineers
Sandbox.MyDestructionData Member List

This is the complete list of members for Sandbox.MyDestructionData, including all inherited members.

AfterLoadData()VRage.Game.Components.MySessionComponentBaseinline
BeforeStart()VRage.Game.Components.MySessionComponentBaseinlinevirtual
BlockShapePoolSandbox.MyDestructionData
ComponentTypeVRage.Game.Components.MySessionComponentBase
DebugNameVRage.Game.Components.MySessionComponentBase
DefinitionVRage.Game.Components.MySessionComponentBase
DependenciesVRage.Game.Components.MySessionComponentBase
Draw()VRage.Game.Components.MySessionComponentBaseinlinevirtual
GetBlockMass(string model, MyCubeBlockDefinition def)Sandbox.MyDestructionDatainline
GetObjectBuilder()VRage.Game.Components.MySessionComponentBaseinlinevirtual
GetPhysicalMaterial(MyPhysicalModelDefinition modelDef, string physicalMaterial)Sandbox.MyDestructionDatainlinestatic
HandleInput()VRage.Game.Components.MySessionComponentBaseinlinevirtual
Init(MyObjectBuilder_SessionComponent sessionComponent)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitFromDefinition(MySessionComponentDefinition definition)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitializedVRage.Game.Components.MySessionComponentBase
IsRequiredByGameSandbox.MyDestructionData
LoadData()Sandbox.MyDestructionDatainlinevirtual
LoadedVRage.Game.Components.MySessionComponentBase
LoadModelDestruction(string modelName, MyPhysicalModelDefinition modelDef, Vector3 defaultSize, bool destructionRequired=true, bool useShapeVolume=false)Sandbox.MyDestructionDatainline
MySessionComponentBase()VRage.Game.Components.MySessionComponentBaseinline
ObjectBuilderTypeVRage.Game.Components.MySessionComponentBase
PriorityVRage.Game.Components.MySessionComponentBase
SaveData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
SessionVRage.Game.Components.MySessionComponentBase
SetUpdateOrder(MyUpdateOrder order)VRage.Game.Components.MySessionComponentBaseinline
Simulate()VRage.Game.Components.MySessionComponentBaseinlinevirtual
StaticSandbox.MyDestructionDatastatic
TemporaryWorldSandbox.MyDestructionData
ToString()VRage.Game.Components.MySessionComponentBaseinline
UnloadData()Sandbox.MyDestructionDatainlineprotectedvirtual
UnloadDataConditional()VRage.Game.Components.MySessionComponentBaseinline
UpdateAfterSimulation()Sandbox.MyDestructionDatainlinevirtual
UpdateBeforeSimulation()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdatedBeforeInit()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateOrderVRage.Game.Components.MySessionComponentBase
UpdatingStopped()VRage.Game.Components.MySessionComponentBaseinlinevirtual