Space Engineers
Sandbox.Game.World.MySector Member List

This is the complete list of members for Sandbox.Game.World.MySector, including all inherited members.

AfterLoadData()VRage.Game.Components.MySessionComponentBaseinline
BeforeStart()Sandbox.Game.World.MySectorinlinevirtual
ComponentTypeVRage.Game.Components.MySessionComponentBase
DayTimeSandbox.Game.World.MySectorstatic
DebugNameVRage.Game.Components.MySessionComponentBase
DefinitionVRage.Game.Components.MySessionComponentBase
DependenciesVRage.Game.Components.MySessionComponentBase
DirectionToSunNormalizedSandbox.Game.World.MySectorstatic
Draw()Sandbox.Game.World.MySectorinlinevirtual
EnvironmentDefinitionSandbox.Game.World.MySectorstatic
FogPropertiesSandbox.Game.World.MySectorstatic
GetEnvironmentSettings()Sandbox.Game.World.MySectorinlinestatic
GetObjectBuilder()VRage.Game.Components.MySessionComponentBaseinlinevirtual
HandleInput()VRage.Game.Components.MySessionComponentBaseinlinevirtual
HBAOSettingsSandbox.Game.World.MySectorstatic
ImpostorPropertiesSandbox.Game.World.MySectorstatic
Init(MyObjectBuilder_SessionComponent sessionComponent)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitEnvironmentSettings(MyObjectBuilder_EnvironmentSettings environmentBuilder=null)Sandbox.Game.World.MySectorinlinestatic
InitFromDefinition(MySessionComponentDefinition definition)VRage.Game.Components.MySessionComponentBaseinlinevirtual
InitializedVRage.Game.Components.MySessionComponentBase
IsRequiredByGameVRage.Game.Components.MySessionComponentBase
LoadData()Sandbox.Game.World.MySectorinlinevirtual
LoadedVRage.Game.Components.MySessionComponentBase
LoddingSandbox.Game.World.MySectorstatic
MainCameraSandbox.Game.World.MySectorstatic
MySessionComponentBase()VRage.Game.Components.MySessionComponentBaseinline
NewPipelineSettingsSandbox.Game.World.MySectorstatic
ObjectBuilderTypeVRage.Game.Components.MySessionComponentBase
PrimaryMaterialsSandbox.Game.World.MySectorstatic
PriorityVRage.Game.Components.MySessionComponentBase
ResetEyeAdaptationSandbox.Game.World.MySectorstatic
SaveData()VRage.Game.Components.MySessionComponentBaseinlinevirtual
SaveEnvironmentDefinition()Sandbox.Game.World.MySectorinlinestatic
SecondaryMaterialsSandbox.Game.World.MySectorstatic
SessionVRage.Game.Components.MySessionComponentBase
SetDefaults()Sandbox.Game.World.MySectorinlinestatic
SetUpdateOrder(MyUpdateOrder order)VRage.Game.Components.MySessionComponentBaseinline
ShadowSettingsSandbox.Game.World.MySectorstatic
Simulate()VRage.Game.Components.MySessionComponentBaseinlinevirtual
SSAOSettingsSandbox.Game.World.MySectorstatic
SunPropertiesSandbox.Game.World.MySectorstatic
SunRotationAxisSandbox.Game.World.MySectorstatic
ToString()VRage.Game.Components.MySessionComponentBaseinline
UnloadData()Sandbox.Game.World.MySectorinlineprotectedvirtual
UnloadDataConditional()VRage.Game.Components.MySessionComponentBaseinline
UpdateAfterSimulation()Sandbox.Game.World.MySectorinlinevirtual
UpdateBeforeSimulation()Sandbox.Game.World.MySectorinlinevirtual
UpdatedBeforeInit()VRage.Game.Components.MySessionComponentBaseinlinevirtual
UpdateOrderVRage.Game.Components.MySessionComponentBase
UpdateSunLight()Sandbox.Game.World.MySectorinlinestatic
UpdatingStopped()Sandbox.Game.World.MySectorinlinevirtual
UseGeneratorSandbox.Game.World.MySectorstatic