AddPlayerGps(long identityId, ref MyGps gps) | Sandbox.Game.Multiplayer.MyGpsCollection | inline |
ChangeAlwaysVisible(long identityId, int gpsHash, bool alwaysVisible) | Sandbox.Game.Multiplayer.MyGpsCollection | inline |
ChangeColor(long identityId, int gpsHash, Color color) | Sandbox.Game.Multiplayer.MyGpsCollection | inline |
ChangeShowOnHud(long identityId, int gpsHash, bool show) | Sandbox.Game.Multiplayer.MyGpsCollection | inline |
DiscardOld() | Sandbox.Game.Multiplayer.MyGpsCollection | inline |
ExistsForPlayer(long id) | Sandbox.Game.Multiplayer.MyGpsCollection | inline |
GetGps(int hash) | Sandbox.Game.Multiplayer.MyGpsCollection | inline |
GetGpsByName(long identityId, string gpsName) | Sandbox.Game.Multiplayer.MyGpsCollection | inline |
GetGpsList(long identityId, List< IMyGps > list) | Sandbox.Game.Multiplayer.MyGpsCollection | inline |
GetNameForNewCurrent(StringBuilder name) | Sandbox.Game.Multiplayer.MyGpsCollection | inline |
GetObjectBuilderEntry(MyGps gps) | Sandbox.Game.Multiplayer.MyGpsCollection | inline |
GpsChanged | Sandbox.Game.Multiplayer.MyGpsCollection | |
ListChanged | Sandbox.Game.Multiplayer.MyGpsCollection | |
LoadGpss(MyObjectBuilder_Checkpoint checkpoint) | Sandbox.Game.Multiplayer.MyGpsCollection | inline |
ParseOneGPS(string input, StringBuilder name, ref Vector3D coords) | Sandbox.Game.Multiplayer.MyGpsCollection | inlinestatic |
ParseOneGPSExtended(string input, StringBuilder name, ref Vector3D coords, StringBuilder additionalData) | Sandbox.Game.Multiplayer.MyGpsCollection | inlinestatic |
SaveGpss(MyObjectBuilder_Checkpoint checkpoint) | Sandbox.Game.Multiplayer.MyGpsCollection | inline |
ScanText(string input, StringBuilder desc) | Sandbox.Game.Multiplayer.MyGpsCollection | inline |
ScanText(string input, string desc=null) | Sandbox.Game.Multiplayer.MyGpsCollection | inline |
SendAddGps(long identityId, ref MyGps gps, long entityId=-1) | Sandbox.Game.Multiplayer.MyGpsCollection | inline |
SendDelete(long identityId, int gpsHash) | Sandbox.Game.Multiplayer.MyGpsCollection | inline |
SendModifyGps(long identityId, MyGps gps) | Sandbox.Game.Multiplayer.MyGpsCollection | inline |
this[long id] | Sandbox.Game.Multiplayer.MyGpsCollection | |
updateForHud() | Sandbox.Game.Multiplayer.MyGpsCollection | inline |